tag:blogger.com,1999:blog-35509998931462996742024-02-19T05:56:51.101+00:00CAMPAIGNHAMMERMr Saturdayhttp://www.blogger.com/profile/03092917415087033316noreply@blogger.comBlogger136125tag:blogger.com,1999:blog-3550999893146299674.post-30318495085072156952013-10-14T18:58:00.001+01:002013-10-14T18:58:47.700+01:00The Final Map and Campaign Results<div class="separator" style="clear: both; text-align: center;">
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And so it ends. With the dust settling on the final siege, the dwarves eventually proved victorious and cast out the liche and his forces from the old ogre capital. With the undead denied clear victory, who emerges as the ruler of the Sundered Isles? The final results tell us the awful truth:<br />
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So, after a two year campaign, the vampire counts and the dwarves carve up the isles and establish a border between the two realms. Nestled in the new dwarven lands are the remnants of the Bretonnian kingdom, and far to the East the forces of chaos cling on. In the undead lands nothing remains but empty keeps and blasted lands, the people fled or enslaved.<br />
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We began the campaign with nine players, and generally things went pretty smoothly. A dedicated GM (thanks Tom) and regular map updates (thanks me) were a huge help. The ability to roll off battles when folks couldn't play was a big plus, and later on we used <a href="http://www.universalbattle.com/">Universal Battle</a> to play online if we couldn't meet face to face. Next time, and we already have six players signed up, we will probably put a cap on the amount of years the game lasts. Five would probably be enough. The Blood in the Badlands rules are quite good too, so we might give that a shot.<br />
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This blog is a pretty good record of our exploits, so if anyone out there finds it of use for their own campaigns then all is good. Campaignhammer 2 is already in discussion.<br />
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Finally, a parting shot from the old liche.<br />
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<i>High in the towers of the old Elven capital which rose from the cliffs of the Northern coast of Kinsblood isle, Morbius stood over a large table covered in maps of the isles. He had fled from the dwarven assault on the keep on Kanesdue, and the dwarves had wasted no time in re-fortifying it and anchoring their Southern borders around the new docks built there. Thomas had never returned, and Morbius surmised that he had met his final end on the walls of the ogre keep. </i><br />
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<i>Over the following months the dwarves had established a tenuous border, their ironclads patrolling the seas off Kinsblood and the isle of mists. They dared not venture too close, as the ghost hulks of his new fleets were always waiting for a stray ship to lag behind. </i><br />
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<i>Morbius looked up from his musings at the hammering above him. Human workers laboured to finish re-roofing the main hall of the elven fortress. Many had been taken from the villages to the North, as precious few elves still lived on the island. It was not the graceful and flowing wood work of the Asur, but it was sturdy and it would keep the rain off. Skeletal drudges toiled alongside the humans, neither tiring or complaining. They were less exacting in their trade, but they served. Soon enough the keep would be restored and the real work could begin. There were tens of thousands of corpses mouldering in the earth or rotting at the bottom of the ocean the length and breath of the isles after the war, and Morbius hated to waste a good corpse.</i><br />
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<i>With a cheery chuckle, he returned to his maps.</i>Mr Saturdayhttp://www.blogger.com/profile/03092917415087033316noreply@blogger.com2tag:blogger.com,1999:blog-3550999893146299674.post-52256072676620375142013-10-09T11:15:00.000+01:002013-10-09T14:15:23.371+01:00The Final Battle - Campaign's End<span style="font-size: small;"><span style="font-family: inherit;"><a href="https://lh4.googleusercontent.com/Iut9WjW7uVCb8LGpVDIhOypMoVDptJ8ys6X3M1ENdIlJtcqj2CW6_w_qh4m1_SAIM0RiI9IePXYVZPzuI28_uwIHo_s2dfaxbj3tOMCuaSxmgeY0g6KpGeHRNw" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="https://lh4.googleusercontent.com/Iut9WjW7uVCb8LGpVDIhOypMoVDptJ8ys6X3M1ENdIlJtcqj2CW6_w_qh4m1_SAIM0RiI9IePXYVZPzuI28_uwIHo_s2dfaxbj3tOMCuaSxmgeY0g6KpGeHRNw" width="229" /></a><i><span style="background-color: transparent; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">The Ogre's surprise attack had worked, and Admiral Storinson's fleet had been decimated. His own flagship had been one of the earliest casualties. He smiled as he remembered swimming towards the Ogre ship in an attempt to ram his pegleg through their hull.</span></i></span></span><br />
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<span style="font-size: small;"><span style="font-family: inherit;"><i><span style="background-color: transparent; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">His steel pegleg had been just sharp enough, and it had penetrated the ogre hull. Unfortunately not with enough force to hole it. Instead, it had wedged itself soundly in the large wooden planks. He had spent the next week flopping about attached to the side of the ogre vessel, alternating between keeping his head above water and trying to extricate his steel leg from the hull. So deep was the slayer rage that it had not occurred to him to unscrew the leg.</span></i></span></span><br />
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<span style="font-size: small;"><span style="font-family: inherit;"><i><span style="background-color: transparent; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Eventually he had worked it loose of it’s wooden prison, and his hook hand had pierced a large chunk of driftwood while he sank into cold unconsciousness.</span></i></span></span></div>
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<span style="font-size: small;"><span style="font-family: inherit;"><i><span style="background-color: transparent; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">But he did not die.</span></i></span></span><br />
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<span style="font-size: small;"><span style="font-family: inherit;"><i><span style="background-color: transparent; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">It had taken days of swimming, if you could call splashing with an iron prosthetic leg and one hook for a hand ‘swimming’. For a while he had almost convinced himself that the sea would be a worthy doom. After all, who could beat the Sea in battle? But he had persevered, his powerful shoulders and arms pulling him through the water and he had found land.</span></i></span></span><br />
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<span style="font-size: small;"><span style="font-family: inherit;"><i><span style="background-color: transparent; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">The simultaneous shock and pleasure when he realised that he had crawled onto an unknown beach of Kanesdue, the Ogre homeland, was an odd feeling<i>. </i></span></i></span></span><br />
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<span style="font-size: small;"><span style="font-family: inherit;"><i><span style="background-color: transparent; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"><i> </i>After months of hard travel, filled with empty stomachs and doom-seeking-adventures, he arrived at the Ogre capital ‘The Great Hall’. Looking over at it from nearby hills, he squinted. He squinted some more. Depth perception is hard when you’ve got one eye. Yep. It </span><span style="background-color: transparent; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">was</span><span style="background-color: transparent; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"> a Dwarf army mustering outside the walls.</span></i></span></span></div>
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<span style="font-size: small;"><span style="font-family: inherit;"><i><span style="background-color: transparent; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">“All righ’ LADS!”, Storrisson roared as he strolled up to the group of slayers. </span></i></span></span></div>
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<span style="font-size: small;"><span style="font-family: inherit;"><i><span style="background-color: transparent; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">“Who are you? Havne seen yoo before”, said one suspiciously.</span></i></span></span></div>
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<span style="font-size: small;"><span style="font-family: inherit;"><i><span style="background-color: transparent; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">“Suspicious eh? I like that. Yoo can be mah secoority officer”.</span></i></span></span></div>
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<span style="font-size: small;"><span style="font-family: inherit;"><i><span style="background-color: transparent; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">“security what now?”</span></i></span></span></div>
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<span style="font-size: small;"><span style="font-family: inherit;"><i><span style="background-color: transparent; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">“NAME!”</span></i></span></span></div>
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<span style="font-size: small;"><span style="font-family: inherit;"><i><span style="background-color: transparent; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">“Garil!”</span></i></span></span></div>
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<span style="font-size: small;"><span style="font-family: inherit;"><i><span style="background-color: transparent; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">“GARIL WHAT?”</span></i></span></span></div>
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<span style="font-size: small;"><span style="font-family: inherit;"><i><span style="background-color: transparent; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">“emm, Garil...sir?”</span></i></span></span></div>
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<span style="font-size: small;"><span style="font-family: inherit;"><i><span style="background-color: transparent; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">“good lad, good lad.”</span></i></span></span></div>
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<span style="font-size: small;"><span style="font-family: inherit;"><i><span style="background-color: transparent; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">“ah here, he must be a bit touched”, muttered another slayer.</span></i></span></span></div>
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<span style="font-size: small;"><span style="font-family: inherit;"><i><span style="background-color: transparent; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Storrisson’s head whipped around.</span></i></span></span></div>
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<span style="font-size: small;"><span style="font-family: inherit;"><a href="http://fc02.deviantart.net/fs51/f/2009/316/8/d/Dwarf_deffender_VS_Undead_lich_by_krelac96.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="320" src="http://fc02.deviantart.net/fs51/f/2009/316/8/d/Dwarf_deffender_VS_Undead_lich_by_krelac96.jpg" width="266" /></a></span></span></div>
<span style="font-size: small;"><span style="font-family: inherit;"><i><span style="background-color: transparent; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">“Touched eh? Seein’ as yoo like touchin so much, you can be ships cabin boy.”</span></i></span></span></div>
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<span style="font-size: small;"><span style="font-family: inherit;"><i><span style="background-color: transparent; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">“Cabin what? now look ere-”</span></i></span></span></div>
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<span style="font-size: small;"><span style="font-family: inherit;"><i><span style="background-color: transparent; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">THWACK.</span></i></span></span></div>
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<span style="font-size: small;"><span style="font-family: inherit;"><i><span style="background-color: transparent; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">“touch me again and I’ll make you wish you were-”</span></i></span></span></div>
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<span style="font-size: small;"><span style="font-family: inherit;"><i><span style="background-color: transparent; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">“SECURITY OFFICER GARIL! If this ‘ere fellow even looks at me funny, clamp ‘im in irons!”</span></i></span></span></div>
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<span style="font-size: small;"><span style="font-family: inherit;"><i><span style="background-color: transparent; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">“AYE AYE SIR”, grinned Garil.</span></i></span></span></div>
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<span style="font-size: small;"><span style="font-family: inherit;"><i><span style="background-color: transparent; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Some laughed, some shifted uneasily on their feet, unsure of this new figure.</span></i></span></span></div>
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<span style="font-size: small;"><span style="font-family: inherit;"><i><span style="background-color: transparent; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">“NOW, WHO CAN TELL ME WHAT’S HAPPENIN’ AT THIS ‘ERE ASSAULT?”, roared Storrisson.</span></i></span></span></div>
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<span style="font-size: small;"><span style="font-family: inherit;"><i><span style="background-color: transparent; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">“I can”, said a young slayer confidently.</span></i></span></span></div>
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<span style="font-size: small;"><span style="font-family: inherit;"><i><span style="background-color: transparent; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">“I CAN WHAT?”.</span></i></span></span></div>
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<span style="font-size: small;"><span style="font-family: inherit;"><i><span style="background-color: transparent; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">“I can sir!”.</span></i></span></span></div>
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<span style="font-size: small;"><span style="font-family: inherit;"><i><span style="background-color: transparent; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">“Excellent. Continue!”</span></i></span></span></div>
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<span style="font-size: small;"><span style="font-family: inherit;"><i><i><span style="background-color: transparent; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Storrisson listened as the young slayer outlined the attack plan. He pointed out three key points which had been identified in the fortress, two towers and a section of wall. The slayer unit had volunteered for the worst job, or the best job based on your point of view. They were to guard one of the battering rams, then make a suicide charge on their target tower. Another young slayer told him of the Crypt Horrors within, and how they had beaten the slayers back with heavy losses on both sides during their last attempt at taking the city. </span></i></i></span></span></div>
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<span style="font-size: small;"><span style="font-family: inherit;"><i><span style="background-color: transparent; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">“Have any of ye actually killed onythin’ since ye took up doomseekin?” </span></i></span></span></div>
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<span style="font-size: small;"><span style="font-family: inherit;"><i><span style="background-color: transparent; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">...</span></i></span></span></div>
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<span style="font-size: small;"><span style="font-family: inherit;"><i><span style="background-color: transparent; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">“Ah’ didnae think so, not enough scars among ye to cover mah left buttock. That’s allri’ lads, ye’ll get yer chances today. Each and every one o ye.”</span><span style="background-color: transparent; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"> </span></i></span></span><br />
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<span style="font-size: small;"><span style="font-family: inherit;"><i><span style="background-color: transparent; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Storrisson gazed at the enemy walls, watching as the ranks of undead and ghouls jostled against each other. He could feel his dwarfhood growing in anticipation of the battle. He pulled an axe from it’s sheath on his back and held both it and his hook straight out.</span></i></span></span></div>
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<span style="font-size: small;"><span style="font-family: inherit;"><i><span style="background-color: transparent; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">“CABIN BOY!”</span></i></span></span></div>
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<span style="font-size: small;"><span style="font-family: inherit;"><i><span style="background-color: transparent; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">“Yes sir?”, said came a downtrodden voice, “aww jeez, is that what I think it is?” as he turned to face Storrisson. “Seriously?”</span></i></span></span></div>
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<span style="font-size: small;"><span style="font-family: inherit;"><i><span style="background-color: transparent; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">“Axe for hook, swiftly now!” </span></i></span></span></div>
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<span style="font-size: small;"><span style="font-family: inherit;"><i><span style="background-color: transparent; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Cabin boy unscrewed the hook, and screwed the axe back in, in it’s place..</span></i></span></span></div>
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<span style="font-size: small;"><span style="font-family: inherit;"><i><span style="background-color: transparent; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">“Mark my words, I’m going to have one of their skulls over my fireplace aboard my new vessel when I return home”, said Storrisson as he pointed with his newly attached axehand at the Crypt Horrors.</span></i></span></span></div>
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<span style="font-size: small;"><span style="font-family: inherit;"><i><span style="background-color: transparent; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Morbius gazed down at the dwarf lines. He was untroubled. Most of the dwarves from the previous assault now manned the ramparts beside their former enemies. Only the orange-haired dwarven berserkers could not be cajoled to stand up and serve. Stubborn even in death, it seemed. Perhaps it was something in the axes they had chained to their wrists that vexed the spell of awakening. Something for later study.</span></i></span></span><br />
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<span style="font-size: small;"><span style="font-family: inherit;"><i><span style="background-color: transparent; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Although, </span></i><span style="background-color: transparent; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">e</span><i><span style="background-color: transparent; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">ven with the newly undead dwarves to bolster the defence, the numbers under his command were dwindling. It had been a hard march to slip his force past the dwarven blockade and then outwit the armies that attempted to stop him reaching the ogres keep. Only the sheer tenacity of the dwarven pursuit allowed them to reach him and lay siege. That assault had been thrown from the walls, but on the eve of victory a second dwarven army had arrived to oust him. </span></i></span></span></div>
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<span style="font-size: small;"><span style="font-family: inherit;"><a href="https://lh4.googleusercontent.com/iI31KN-7_JV6WqhTUcqCRcDPTtD4xg9SiavyjiglDMB_fjZ3li7tcbVAR6Qaf9xYcCcvfQll8SbRJ6_FFi2J38LBieeta3tTjp_cZq34kh6pC9oV8o_qISXnhA" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="248" src="https://lh4.googleusercontent.com/iI31KN-7_JV6WqhTUcqCRcDPTtD4xg9SiavyjiglDMB_fjZ3li7tcbVAR6Qaf9xYcCcvfQll8SbRJ6_FFi2J38LBieeta3tTjp_cZq34kh6pC9oV8o_qISXnhA" width="320" /></a><i><span style="background-color: transparent; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"> </span></i></span></span><br />
<span style="font-size: small;"><span style="font-family: inherit;"><i><span style="background-color: transparent; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Blast the dwarves and their halls for all time would have been a polite translation of the Nehekharan curses that issued from Morbius’ cracked lips.</span></i></span></span><br />
<br />
<span style="font-size: small;"><span style="font-family: inherit;"><i><span style="background-color: transparent; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">As the liche pondered the dwarven assault began. </span></i></span></span></div>
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<span style="font-size: small;"><span style="font-family: inherit;"><i><span style="background-color: transparent; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">The familiar sound of the dwarf hold horn blared, echoing across the valley. Dwarf troops on all sides of the fortress roared and charged forwards. Storrisson could see the other band of slayers in the west climb over the walls, which were empty of defenders. The unit of warriors with them did not fare as well. During their charge rocks pelted them, but the dwarves could see no one on the battlements to throw the rocks! Their ladders hooked over the crenellations of the south west tower, and as the dwarves were clambering up the ladders they were swarmed by ghostly apparitions. Some dwarves immediately died of shock and fell from their perches, while others moved their booted feet to the sides of the ladder and slid down as fast as possible. They knew there was nothing they could do against a foe such a this.</span></i></span></span><br />
<br />
<span style="font-size: small;"><span style="font-family: inherit;"><i><span style="background-color: transparent; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"> To the east the battering rams lumbered forwards, Storrisson knew it would take time for them to reach the walls. </span></i></span></span></div>
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<span style="font-size: small;"><span style="font-family: inherit;"><i><span style="background-color: transparent; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">“RIGHT LADS!”, yelled Storrisson, “LAST ONE IN’S A RUDDY RATLING!”.</span></i></span></span></div>
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<span style="font-size: small;"><span style="font-family: inherit;"><i><span style="background-color: transparent; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">They didn’t need cajoling, they had worked themselves into a frenzy over the last hour. Headbutting each other, drawing their blood with blade edges. They charged at the tower he pointed at, screaming incoherently. Some of them started to climb the walls using the piercing hooks on the back of their axe heads, others used ladders. Storrisson flung his grapple over the battlements and started climbing towards the slavering Crypt Horrors.</span></i></span></span><br />
<br />
<span style="font-size: small;"><span style="font-family: inherit;"><i><span style="background-color: transparent; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">With a howl of despair the spirit host guarding the South West tower was finally despatched by a dour looking dwarf carrying a glowing hammer. With the banishment of the host the dwarves began to clamber over the ramparts with nothing now to stop them. They leapt down the inner walls and thundered down staircases as they sought to follow their lord as he charged across the corpse strewn courtyard. Sensing the danger the liche climbed to the top of the walls and with a curse he unleashed searing bolts of black fire at the figure. The oily blackness was, for a moment, blasted away by the light from the dwarf’s hammer, but it spilled over and beyond it and where it met flesh it sizzled and spat. The dwarf roared and sank to his knees, and a gasp went up from the throng as they saw their leader fall. The attack began to falter.</span></i></span></span></div>
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<span style="font-size: small;"><span style="font-family: inherit;"><a href="http://www.wizards.com/magic/images/mtgcom/arcana300/BalthorDefiled.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="252" src="http://www.wizards.com/magic/images/mtgcom/arcana300/BalthorDefiled.jpg" width="320" /></a></span></span></div>
<span style="font-size: small;"><span style="font-family: inherit;"><i><span style="background-color: transparent; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"> Morbius grinned widely and prepared to pour more black death into the screaming dwarf. As he began to recite the spell, a second attack demanded his most immediate attention. The dwarf ram had finally found a weak spot and the entire East wall shook and cracked, with the Southern section giving way entirely carrying away it’s defenders with it. It was at that moment the dwarf slayers burst through the doors from the North East tower and into the ghouls beyond. The carnage was horrendous, with slayers beheading slavering ghouls even as they were disembowelled by the stinking claws of the grave feeders. Several combats sent both ghoul and slayer over the sides to mutual doom on the rocks below. Among the spraying blood and viscera a single dwarf poked his pudgy finger at the vampire, Thomas, who had barely had time to draw his sword before charging the impudent dwarf.</span></i></span></span><br />
<br />
<span style="font-size: small;"><span style="font-family: inherit;"><i><span style="background-color: transparent; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">It was not Thomas’ finest hour. In his haste to kill the dwarf he managed to slip on a pool of gore as he swung to decapitate the slayer. (Morbius later thought a little less showmanship and a little more looking where one was putting one’s feet might have been in order.) He landed hard on his rump, but thankfully did not have to endure the humiliation for long as the dwarf’s axe neatly sent his head spinning over the side to land with a wet thump on the packed earth before bouncing off into a pile of decimated skeleton warriors.</span></i></span></span><br />
<br />
<span style="font-size: small;"><span style="font-family: inherit;"><i><span style="background-color: transparent; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">The combat raged on, both sides ruining the other. Eventually only the peg-legged dwarf</span></i></span></span><br />
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<span style="font-size: small;"><span style="font-family: inherit;"><i><span style="background-color: transparent; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">remained on the rampart, his arms red up the shoulders, but the ghouls, now leaderless, hissed and grew wary of the flashing axes. As one they turned and scuttled down the walls and into the sandy dune grass as the light began to fade.</span></i></span></span><br />
<br />
<span style="font-size: small;"><span style="font-family: inherit;"><i><span style="background-color: transparent; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Incredibly, unbelievably, this one dwarf had undone all of Morbius’ grand scheming with nothing more than a pair of axes and a refusal to simply die. The liche snarled, seeing the rest of the dwarf forces making their way across the courtyard now their lord had regained his feet, waving away those trying to help him up. Incensed, he met the slayers gaze, and the two took the measure of the other. Morbius called down to the dwarf. </span><span style="background-color: transparent; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"> </span></i></span></span></div>
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<span style="font-size: small;"><span style="font-family: inherit;"><i><span style="background-color: transparent; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">“I have decided, my good dwarf, that you are going to live forever.”</span><span style="background-color: transparent; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"> </span></i></span></span></div>
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<span style="font-size: small;"><span style="font-family: inherit;"><i><span style="background-color: transparent; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">With that, he faded away into the gathered twilight.</span></i></span></span></div>
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Mr Saturdayhttp://www.blogger.com/profile/03092917415087033316noreply@blogger.com0tag:blogger.com,1999:blog-3550999893146299674.post-36629241654593558942013-08-21T10:04:00.000+01:002013-08-21T10:05:20.575+01:00Map - Year 7, Turn 6<div class="separator" style="clear: both; text-align: center;">
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<i>The End approaches...</i><br />
<i><br /></i>
<i>The warriors of chaos and the Bretonnians both stood as the world awaits news of the Vampire's coup. In the far north the rattle of bones is heard. The omens are good as the deadites march unhindered into the old Beastman capital.</i><br />
<br />
<i>Macdanalus, Scrivener to the King</i><br />
<br />
Crucially the Vampire Counts now hold 5 capitals. Enough for victory in the campaign.<br />
<br />
Only the Dwarfs can prevent the Liche from seizing the Imperial Crown and Lordship on the Sundered Isles. The Dwarf army in Shattered Stone Bay force marches down to help push through the siege of the Great Ogre Hall. 30 troops are lost on the long march south.<b> </b><br />
<br />
<br />
<b>The Last battle</b><br />
Attacker: 2 separate Dwarf armies (A) Survivors of the last battle - same list; (B) The force marching army - 470pts (normal army selection rules) Attacker can buy new siege equipment and loses old siege equipment - total is 470 + surviving value of the first army<br />
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Defender: Surviving Vampire Counts troops. Defender gets new siege equipment equal to the value of the surviving troops and loses old siege equipment<br />
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Notes<br />
- models with lost wounds are restored to full wounds e.g. characters, monstrous infantry and war machines - new units disappear, e.g. zombies, and units cannot start with more models than in their original army list.
Mr Saturdayhttp://www.blogger.com/profile/03092917415087033316noreply@blogger.com2tag:blogger.com,1999:blog-3550999893146299674.post-8435583968208651962013-05-30T12:17:00.002+01:002013-05-30T12:18:22.366+01:00Map - Year 7, Turn 5<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHLo0iuWmHyTPwGtwDuYSWCRnmIXcJpCMK-XHWlmfc3Q2HhOMwz9f5fQWEo4DxUyw6im4Wo1ZZYjq3-Jk3HmnMnkMUFr7hrkc_WHl3F2QEMLtwvu7DkstPrvEB6bYIO6caZ7rm7FIiBkyc/s1600/Campaignmap_YR7-T5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="474" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHLo0iuWmHyTPwGtwDuYSWCRnmIXcJpCMK-XHWlmfc3Q2HhOMwz9f5fQWEo4DxUyw6im4Wo1ZZYjq3-Jk3HmnMnkMUFr7hrkc_WHl3F2QEMLtwvu7DkstPrvEB6bYIO6caZ7rm7FIiBkyc/s640/Campaignmap_YR7-T5.jpg" width="640" /></a></div>
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<i>History of the Sundered Isles – The Forty Fourth Year of the Second Age. Macdanalus, Scrivener to the King. The Seventh Year and Fifth Campaign Month of the Great War. </i><br />
<br />
The Undead manoeuvring continued apace as their armies seized Avelorn (J10) and Har Ganeth (J15) on Kinsblood Isle. Far to the north the lone army of Undeath crossed the bridge into Norslatch and grabbed the razed villages of Brayherd (C10). They were now within sight of the old Beastman throne (B11) and the Heart of the Dark. Over on Smith’s Isle the Liche Lord (G16) cautiously moved his troops into the lair of the Necromancer (H16). The Averland army moved north to Ostland (F15) while the southern fleet moved up to the Black Pillar (H14)<br />
<br />
The Bretonnian King pondered his next move from within the castle of Western Elswood (C14). It was clear the savage horde of monsters, madmen and mutants outside the walls intended to starve them out. So far they were holding out amidst the deprivation and hardship. So far! But how long could they remain loyal to the Lady. In his dreams he could hear the laughter of dark gods.<br />
<br />
Communication was restored and the Bretonni forces went back on the march. The garrison on Asur’s Rest rode out of the Lost City to seize the mysterious Glowing Crater and its fortress (F9) from the Undead. Meanwhile, with their victory celebrations complete, the Bretonnian armies moved out of Mousillon to garrison at Castle Drakenhof (C3) and Castle Templehof (D4).<br />
Their Dwarf allies continued to mop up on Norslatch.<br />
<br />
Dwarf troops marched south from the Lost City to capture Shambletown (G9) and Shattered Stone Bay (H8) and west to capture Horrok’s Gap (F6) after a long forced march – sadly 40 brave Dwarfs died on the march. The Dwarf army entering Shattered Stone Bay was greeted by the sight of a raging sea battle as the two Dwarf fleets moored in the straits were attacked by a ghost fleet arriving from the west. The Dwarfs suffered badly in the early exchanges and fully half their grand fleet was destroyed. In the end it was pure Dwarf belligerence and attrition that won the day. Admiral Grungni Ironjaw himself boarded the lead ghost ship in a dramatic final conflict and cast the Vampire captain into the briny deeps. The Dwarfs hold Shattered Stone Bay.<br />
<br />
The Dwarf expedition to Norslatch was not yet at an end. The victors of the battle for Red River moved north to conquer the Rock of Blood (C2). Meanwhile the army at Wolf Crag (E2) boarded ship east to Mousillon (D3) while the second fleet waited in port. The army on Dolmen Isle continued its march south into Southern Morswald (G3).<br />
<br />
The Slayer army in Direbogs (I6) force marched south to attack the Goblin stronghold at the Monoliths (K6). The surprised Goblins were unprepared for the sheer ferocity of the Slayer assault and the entire garrison was wiped out following a quick siege. Only 50 Slayers survived the crazy assault. Every goblin was killed - they didn’t think it too many. No, they didn’t think it enough!<br />
<br />
Finally, the Dwarfs marched singing out of the Tusk toward the ancient Great Hall (I7) of the Ogres. They had fought many grim battles for the Ogre’s throne in the last few years. Now it was the Undead that controlled its power. It would be a legendary conflict with the fate of a continent in the balance.<br />
<br />
<b>Conflict at the Great Hall</b><br />
Dwarfs are attempting to storm the city walls and take the Ogre throne from the Undead.<br />
<br />
Attacker: 1,200 Dwarfs<br />
Defender: 1,250 Vampire Counts<br />
<br />
Siege Rules<br />
<br />
..............................................................................................................................................................<br />
<br />
<b>Casualties</b><br />
<ul>
<li>Dwarfs lose 300 Slayers assaulting the goblin stronghold of the Monoliths (K6)</li>
<li>Dwarfs lose 40 troops on a forced march to Horrok’s Gap</li>
<li>Dwarfs lose their 2nd fleet in a naval engagement with the Undead at Shattered Stone Bay</li>
<li>Undead lose their 1st fleet in a naval engagement with the Dwarfs at Shattered Stone Bay</li>
</ul>
<br />
<b>Conquest</b><br />
<ul>
<li>Undead seize Avelorn (J10) from the Dwarfs – village</li>
<li>Undead seize Har Ganeth (J15) from the Warriors of Chaos – razed village</li>
<li>Undead seize Brayherd (C10) from the Bretonnians – razed village</li>
<li>Undead seize Black Fire Coast (H16) from the Warriors of Chaos - necropolis</li>
<li>Bretonnians seize the Glowing Crater (F9) from the Undead – fortress</li>
<li>Dwarfs seize Shambletown (G9) from the Undead - village</li>
<li>Dwarfs seize Shattered Stone Bay (H8) from the Undead - village</li>
<li>Dwarfs seize Horrok’s Gap (F6) from the Undead - fortress</li>
<li>Dwarfs seize the Rock of Blood (C2) from the Undead – fortress</li>
<li>Dwarfs seize the Monoliths (K6) from the Goblins – fortress</li>
</ul>
<br />
Victory Condition = 5 thrones<br />
<br />
<br />
<b>Leaderboard: </b><br />
<ul>
<li>Vampire Counts have 4 thrones; </li>
<li>Bretonnians have 3 thrones; </li>
<li>Dwarfs have 2 thrones; </li>
<li>Warriors of Chaos have 1 throne</li>
</ul>
Mr Saturdayhttp://www.blogger.com/profile/03092917415087033316noreply@blogger.com2tag:blogger.com,1999:blog-3550999893146299674.post-9974639344097520022013-05-20T19:56:00.001+01:002013-05-20T19:57:28.179+01:00Map - Year 7, Turn 4<div class="separator" style="clear: both; text-align: center;">
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<i>History of the Sundered Isles – The Forty Fourth Year of the Second Age. Macdanalus, Scrivener to the King. The Seventh Year and Fourth Campaign Month of the Great War</i>.<br />
<br />
Communications had broken down and some dark fugue had come over the Bretonnian forces. The forces on Norslatch and Asur’s Rest held close to their basecamps. Meanwhile the errantry force holed up in the fortress of Western Elswood held its breath as the forces of the primordial annihilator marched up to the walls. The screaming Norscan horde settled in to starve out the grim defenders.<br />
<br />
<b>The Siege of Western Elswood (C14)</b><br />
Besieged: 2,380 Bretonnian troops led by their King<br />
Besieging force: 3,964 Norse troops led by their King<br />
<br />
There was no respite for the Undead on Norslatch. The Undead 6th army and the Dwarf 4th army clashed on the plains to the east of the Red River. The Dwarfs barrelled their way relentlessly through the Ghoul defenders and all the way to the mouth of the River. Not a single Undead survived the onslaught. It was a massacre. The other Dwarf banner in Mousillon (D3) marched in to occupy Wolf Crag (E2) where it was joined by the Dwarfs two northern fleets.<br />
<br />
Elsewhere the Dwarfs moved to reorganise. The banner on Dolmen’s Island moved south to North Morswald (F3) while the Slayers moved south to Direbogs (I6) and the site of the old Ogre massacre. <br />
<br />
The banner on Asur’s Rest (G8) split into three smaller banners while the combined southern fleet steamed east to control the strait (H8) between Asur’s Rest and Kanesdue Isle. In response the Undead fleet sailed south to Rockguts (H7).<br />
<br />
Things went less well for the Dwarfs at The Tusk (I8). A communications breakdown prevented the Dwarfs from redeploying and this allowed the nearby Undead army to march unimpeded into the old Ogre capital (I7). On Smith’s Isle the banner in Ostermark (G16) was delayed by torrential rain although the army in Talabheim (G14) marched east to take Averland (G15) <br />
<br />
The time had arrived and the Liche made his move. In one fell swoop the Undead forces moved in to occupy the old High Elf capital of Lothern (I11) and the old Dark Elf capital of Naggarond (I15).<br />
<br />
…and far to the north a lone Undead banner marched north into the desolate Plain of Ruin (C11)<br />
<br />
<b>Casualties</b>300 Undead destroyed by Dwarfs at the Red River (D2)<br />
50 Dwarfs destroyed by Undead at the Red River (D2) <br />
<br />
<b>Conquest</b><br />
Dwarfs take the Red River from the Undead (D2) – barren<br />
Dwarfs take Wolf Crag from the Undead (E2) – village<br />
<br />
Undead take the Great Hall from the Dwarfs ((I7) – Ogre capital and throne<br />
Undead take Lothern from the Dwarfs ((I11) – razed High Elf capital and throne<br />
Undead take Naggarond from the Warriors of Chaos (I15) – razed Dark Elf capital and throne<br />
Undead take the Plain of Ruin (C11) from the Bretonnians – barren<br />
Undead take Averland from the Warriors of Chaos (G15) razed villageMr Saturdayhttp://www.blogger.com/profile/03092917415087033316noreply@blogger.com2tag:blogger.com,1999:blog-3550999893146299674.post-87163227828554496012013-05-20T18:38:00.001+01:002013-05-20T18:40:55.501+01:00Map - Year 7, Turn 3 continued<div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPrnbHRehFkCbwxJMW6rWSKWMaAHSwf3J_uxJE_Cv32U2KitfKmC6aI48o-fMVkkziLiscwzZ6lACA0eKwDTWgoIS521OU5X4y4VNM_un2fvGS3ZL2CXyjRDftPzCiHm4qa7gP20k0IZMj/s1600/Campaignmap_YR7-T3b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="474" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPrnbHRehFkCbwxJMW6rWSKWMaAHSwf3J_uxJE_Cv32U2KitfKmC6aI48o-fMVkkziLiscwzZ6lACA0eKwDTWgoIS521OU5X4y4VNM_un2fvGS3ZL2CXyjRDftPzCiHm4qa7gP20k0IZMj/s640/Campaignmap_YR7-T3b.jpg" width="640" /></a></div>
</div>
<div>
<br />
Dwarf and Bretonnian kingdoms are officially allied.</div>
<div>
</div>
<div>
<br />
The Bretonnian garrison at the Lost City (G8) have ceded control of that capital to the Dwarf army.</div>
<div>
</div>
<div>
Meanwhile, the combined Dwarf and Bretonnian armies have
crushed the Undead defenders of Mousillon and gained control of the
Undead capital. A Bretonnian flag has been planted upon the top of the
tallest tower.</div>
<div>
</div>
<div>
<br />
The Undead lost 300 troops in the initial battle and
then a further 150 troops were picked off as stragglers in isolated
groups as the undead retreat in disarray. The remaining 300 undead
troops regroup at the Red River (D2).</div>
<div>
</div>
<div>
<br />
<i>50 Dwarfs and 50 Bretonnians are rumoured to have died in the attack.</i></div>
<div>
</div>
<div>
<div>
<br />
<b>Word from The Tusk.</b></div>
<div>
The Dwarfs
have been defeated by the armies of undeath. Though initially going well
the Dwarfs fighters found themselves outmanoeuvred by a flanking attack
from flying Vargheists and Terrorgheists. Despite the defeat it was an
even battle and a horde of Ghouls was destroyed by the Dwarfs rear guard
action.</div>
<div>
</div>
<div>
<br />
<i>Dwarfs lose 300 troops and retreat behind the walls of the Tusk (banner has 1,200 troops left)</i></div>
<div>
<i>Vampire Counts lose 250 troops (1,250 left)</i></div>
<div>
</div>
<div>
<br />
Another entry is made in the Book of Grudges.</div>
<div>
</div>
<div>
<div>
<br />
The Bretonnian Errantry force has been smashed from the Cauldron of
the Norse. The Slaves to Darkness blackened the ground with their sheer
numbers as they swept down from the mountains. Heroic indeed was the
defiance of the Bretonni but not even the greatest of heroes can stand
forever against the tide.</div>
<div>
</div>
<div>
<br />
And so it was that after four hours of constant battle the King sounded the call to retreat.</div>
<div>
</div>
<div>
The
surviving Bretonnian forces retreated into Western Elswood (C14) to
nurse their wounds behind the walls of the forest castle.</div>
<div>
</div>
<div>
<br />
The Norse have retaken the Cauldron.</div>
<div>
</div>
<div>
<br />
<i>Warriors lose 200 troops, Bretonnians lose 300 troops.</i></div>
</div>
</div>
Mr Saturdayhttp://www.blogger.com/profile/03092917415087033316noreply@blogger.com0tag:blogger.com,1999:blog-3550999893146299674.post-57068291118430930282013-04-19T17:36:00.002+01:002013-04-19T17:39:23.556+01:00Map - Year 7, Turn 3<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkGmVQQhI35Icgi0qQHLxSyl1W5r1Yve9b41m0vcsfJSmyGxmC7aVSzCM4ZJG4MhZjsR8by5i-lKzG91DN6FUaKiOemDvKn33UWihXRpzGAoK_WSKmyYFBvCckGKQ1uVWKKxSxa0RqHegN/s1600/Campaignmap_YR7-T3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="474" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkGmVQQhI35Icgi0qQHLxSyl1W5r1Yve9b41m0vcsfJSmyGxmC7aVSzCM4ZJG4MhZjsR8by5i-lKzG91DN6FUaKiOemDvKn33UWihXRpzGAoK_WSKmyYFBvCckGKQ1uVWKKxSxa0RqHegN/s640/Campaignmap_YR7-T3.jpg" width="640" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<i></i></div>
<i>History of the Sundered Isles – The Forty Fourth Year of the Second Age. Macdanalus, Scrivener to the King. The Seventh Year and Third Campaign Month of the Great War<br /><br />The Bretonnian King surveyed his troops for perhaps the last time. His scouts reported over four<br />thousand Norse warriors fast approaching and his brave Knights would be heavily outnumbered.<br />This glorious errantry war to free the Sundered Isles from the blight of Chaos could yet end in<br />disaster. The entire expeditionary force could yet be cast into the sea. Could the prophecy be<br />wrong?<br /><br />But if they won…ah what glory! To triumph while outnumbered by the forces of darkness and to hurl<br />the monsters back into hell… that would be a fine tale to tell. Legend would remember they fought<br />outnumbered against the forces of hell and spat in their eye. That was what mattered.<br /><br />The anvils beat in tune while his men readied for the battle. In the far distance he could hear war<br />drums. They were coming.</i><br />
<br />
<b>The Battle of One Hundred Heroes</b><br />
Location: The Cauldron (C15)<br />
<br />
Attacking forces (4,164pts):<br />
<ul>
<li>Warriors of Chaos 1st army (1,500pts lead by the King)Army has no max points for characters (but must have 25% core), general has +1 Ld and has a free magic item taken from the Warriors of Chaos Book (including special character magic items)</li>
<li>Warriors of Chaos 2nd army (1,500pts)</li>
<li>Warriors of Chaos 3rd army (1,164pts)</li>
</ul>
Defending forces (2,60pts):<br />
<ul>
<li>Bretonnian 1st army (1,400pts lead by the king) Army has no max points for characters (but must have 25% core), general has +1 Ld and has a free magic item taken from the Bretonnian Book (including special character magic items)</li>
<li>Bretonnian 2nd army (1,280pts)</li>
</ul>
<br />
Far to the west the storm-clouds were gathering around Mousillon (D3). The two Dwarven armies<br />
had landed and were waiting camped outside the walls while their siege engines wrecked the walls<br />
and reduced them to pulp. Meanwhile two Bretonnian armies had marched down from Castle<br />
Drakenhof (C3) and Castle Templehof (D4) and were deployed just one mile from the city. The air<br />
was pregnant with tension as everyone waited to see what would happen – and to see what sides<br />
would be picked.<br />
<br />
<b>The Battle of Three Armies</b><br />
Location: Mousillon (D3)<br />
<br />
Vampire Forces (750pts):<br />
<ul>
<li>Vampire Counts 6th army (750pts) </li>
</ul>
Dwarf forces (2,615pts):<br />
<ul>
<li>Dwarf 1st army (1,460pts)</li>
<li>Dwarf 4th army (1,155pts)</li>
</ul>
Bretonnian forces (2,987pts):<br />
<ul>
<li>Bretonnian 4th army (1,487pts)</li>
<li>Bretonnian 5th army (1,500pts)</li>
</ul>
<br />
There was more drama as far to the south the Bretonnian army garrisoned in the Lost City (G8)<br />
spotted the advance of a Dwarven force marching from the Twins (G7). The Bretonnian commander<br />
ordered his personal standard bearer out to discover the Dwarf intentions.<br />
<br />
<b>Encounter at the Lost City</b><br />
Location: The Lost City of the Old Ones (G8)<br />
<br />
Bretonnian forces:<br />
<ul>
<li>Bretonnian 3rd army (1,500pts)</li>
</ul>
Dwarf forces:<br />
<ul>
<li>Dwarf 3rd army (1,500pts)</li>
</ul>
<br />
The old Liche was not to be underestimated and he ordered his troops south from Shattered<br />
Stone Bay (H8) to conquer the old Ogre lands and defy the bearded ones. The Dwarf army in Gash<br />
Kardak (H9) was ordered back to make a stand at the Tusk (I8) and it would be there at the edge of<br />
Dreaming Wood where the two armies would finally met.<br />
<br />
<b>Siege of the Tusk</b><br />
Location: The Tusk (I8)<br />
<br />
Vampire Counts forces:<br />
<ul>
<li>Vampire 5th army (1,500pts)</li>
</ul>
Dwarf forces: <br />
<ul>
<li>Dwarf 2nd army (1,500pts)</li>
</ul>
<br />
Meanwhile the Slayer army completed the mopping up operation on the Burning Isle(<span style="font-size: xx-small;">1)</span> by seizing<br />
the undead controlled villages on the Coast of Claws (H6) while the two southern Dwarf fleets<br />
rendezvoused off the coast of Rockguts (H7). Finally, the Dwarf army on Dolmen Isle redeployed to<br />
Licheburg (E3).<br />
<br />
Not to be outdone the Vampire Counts maintained their own campaign of conquest as undead<br />
forces moved to seize Ostermark (G16) on Smith’s Isle and the Forest of Eyes (D11) on the Isle<br />
of Mists. The Undead also captured Mournwood (I14) using a naval assault from Caledor. Less<br />
successful was a foolish assault on the Elven held Black Pillar (H14). Three hundred undead troops<br />
were destroyed in the bloody repulse. Finally, the undead fleets redeployed to Nordland (E13),<br />
Mournwood (I14) and the Twins (G7) The Vampire army in I13 moves west to J12 to capture the ruined fortress from the Dwarfs.<br />
<br />
…………………………………………………………………………………<br />
<br />
<b>Territorial Changes</b><br />
<br />
Dwarfs seize the Coast of Claws (H6) from the Vampires – village<br />
<br />
Vampires seize Mournwood (I14) from the Warriors of Chaos – barren<br />
Vampires seize Ostermark (G16) from the Warriors of Chaos – village<br />
Vampires seize the Forest of Eyes (D11) from the Bretonnians – village<br />
<br />
Vampires seize (J12) from the Dwarves – fortress<br />
<br />
…………………………………………………………………………………<br />
<br />
<b>Casualties</b><br />
Vampire 7th army loses 300 troops<br />
<br />
…………………………………………………………………………………<br />
<span style="font-size: xx-small;">(1) Except for that Goblin fortress – cough, cough – slayers – cough, cough</span>Mr Saturdayhttp://www.blogger.com/profile/03092917415087033316noreply@blogger.com0tag:blogger.com,1999:blog-3550999893146299674.post-87851713154386617542013-04-03T20:12:00.001+01:002013-04-03T20:20:36.387+01:00Map - Year 7, Turn 2<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXRuZhlM8Xh4ZzOQvx47fpYZtdJFk53C6BXDCES0m4MaCMuo-VFS_Hs20Qvbi0lU8qHHxuyt3akbFDhQWLThPv10RVNW9JgjgOwS9UfYS8ruNjSh5X-ZBgwOBHPDNts0vK73Jij_xtYAzh/s1600/Campaignmap_YR7-T2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="474" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXRuZhlM8Xh4ZzOQvx47fpYZtdJFk53C6BXDCES0m4MaCMuo-VFS_Hs20Qvbi0lU8qHHxuyt3akbFDhQWLThPv10RVNW9JgjgOwS9UfYS8ruNjSh5X-ZBgwOBHPDNts0vK73Jij_xtYAzh/s640/Campaignmap_YR7-T2.jpg" width="640" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<i></i></div>
<br />
<i>History of the Sundered Isles – The Forty Fourth Year of the Second Age. Macdanalus, Scrivener to the King. The Seventh Year and Second Campaign Month of the Great War</i><br />
<br />
The Bretonnian King and his two armies (C14) swept arrogantly into the Cauldron (C15) from<br />
Western Elswood. The Norse capital had been abandoned to its fate and the Bretonni quickly moved<br />
to secure the city from the inevitable counter-attack. The Norse King waited silently in the hills to<br />
the South East (D16) of the Cauldron as the Bretonnians entered his capital and seat of power. He<br />
had spent the month reorganising his three armies to best advantage. His men were restless and<br />
wanted to attack. Not yet. Soon, very soon… The Norse ship sailed up the coast from Kvellig (D14) to Western Elswood (C14).<br />
<br />
On Asur’s Rest it was the same story as the Bretonni marched in unopposed from the Giant’s Bed<br />
Mountains (F7) to take the Lost City of the Old Ones (G8) from the Undead, a city of great wonder<br />
yet also great horror. The conquering march of the chromatic army had not finished yet and their<br />
knights marched west from the Iron Hills (C4) and the Grey Mountains (C5) to seize the Undead<br />
fortresses of Castle Drakenhof (C3) and Castle Templehof (D4). The wall of bone was breached.<br />
<br />
The Dwarfs own march of conquest continued in earnest. The 4th army in Licheburg (E3) and the 1st<br />
army in Northern Morswald boarded ships at Licheburg and sailed north to the coast off Mousillion<br />
(D3) while the 5th army in Licheburg marched east to seize Swartzhafen (F4) from the Undead. The<br />
long awaited amphibious assault also began, with Dawi forces (G6) pouring ashore on Asur’s Rest to<br />
capture the villages surrounding the twins (G7). The raucous journey of the drunken Slayer pirates<br />
finally ended to the relief of the captain. The orange haired emos were deposited ashore at the old<br />
Ogre graveyard of Direbogs (I6). Finally, the army on Kanesdue marched north from the Tusk to take<br />
Gask Kardak from the Undead (H9).<br />
<br />
Reeling from the loss of six provinces, the Liche King made his moves. The counter-attack began with Undead troops shambling ashore on the Isle of Mists to capture the Herding Plain (E12) from the Bretonnians. The Undead abandoned Asur’s Rest for now and used the fleet sailing in to Shattered Stone Bay (H8) to pontoon across to Kanesdue Isle (K8) on the southern shore of the bay. The third fleet deposited its cargo of ghouls ashore to seize Nagarythe (I13), before sailing back to Caledor (H13), where the Caledor garrison immediately boarded ship. The Undead mop-up of Smith’s Isle continued with the King’s army capturing Ostland (F15). Scouting troubles prevented the other army in Talabheim (G14) from moving.<br />
<br />
<br />
<b>Territorial Changes</b><br />
<ul>
</ul>
Bretonnians take the Cauldron from the Warriors (C15) – Warriors of Chaos capital<br />
Bretonnians take the Lost City of the Old Ones from the Undead (G8) – Legendary and ancient capital – razed.<br />
Bretonnians take Castle Drakenhof from the Undead (C3) – fortress and bridge<br />
Bretonnians take Castle Templehof from the Undead (C3) – fortress <br />
<br />
Dwarfs take Swartzhafen from the Undead (F4) – village<br />
Dwarfs take The Twins from the Undead (G7) – village<br />
Dwarfs take Gash Kardak from the Undead (H9) – barren<br />
<br />
Undead take the Herding Plain from the Bretonnians (E12) – village<br />
Undead take Nagarythe from the Warriors (I13) – barren<br />
Undead take Ostland from the Warriors (F15) - barren<br />
<ul>
</ul>
<ul>
</ul>
Mr Saturdayhttp://www.blogger.com/profile/03092917415087033316noreply@blogger.com0tag:blogger.com,1999:blog-3550999893146299674.post-4238891640477436232013-02-27T11:13:00.000+00:002013-02-27T11:32:13.100+00:00Map - Year 7, Turn 1<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiX5mokdljJPuzFxsJlRVWQdLiyfCLHrR2_feWH6hQSSo8Yzp9Xf9qn4xA9-VJFgxetsiWqtIrnku57tdOz2fD3eIK48XV0Yi2WETEztoQlINyTTxiPf4da7a-SU_ilxSQ04vWUvkyH82jD/s1600/Campaignmap_YR7-T1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="474" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiX5mokdljJPuzFxsJlRVWQdLiyfCLHrR2_feWH6hQSSo8Yzp9Xf9qn4xA9-VJFgxetsiWqtIrnku57tdOz2fD3eIK48XV0Yi2WETEztoQlINyTTxiPf4da7a-SU_ilxSQ04vWUvkyH82jD/s640/Campaignmap_YR7-T1.jpg" width="640" /></a></div>
<br />
<i> Macdanalus, Scrivener to the King. The Seventh Year and First Campaign Month of the Great War.</i><br />
<br />
On Asur’s rest the Bretonnians swept down from the Challenge stone (E7) to seize the Twins (F7)<br />
from the Undead. Back on Norslatch they signalled the invasion of the dead king’s realm. All did not<br />
go to plan. The Necromancers’ portents of terror had created a pall over the Grey Mountains (C5)<br />
which prevented the army from moving. More successful was the Montfort (B5) battalion which<br />
marched into the Iron Hills (C4) and burned the Blood Knights’ temple to the ground while securing<br />
control of the province.<br />
<br />
The Dwarf invasion came from the south and the west. Both armies in Krag Bryn (F2) stormed<br />
into Licheburg (E3) trailed by their two fleets offshore. The Straddlebrook expeditionary force (F5)<br />
boarded ship and set sail for Karak Kadrin (G6) while the Karaz-a-Karak (H3) clansmen force marched north through South Morswald (G3) and into North Morswald (F3). The brutal march put paid to 40 Dwarf troops. On Kanesdue the Dwarf 2nd army marched out of the old Ogre capital (I7) and into the Tusk (I8) while the Slayers from Dreary Wood (J7) moved into the Great Hall (I7) to try board ship. Unfortunately localised storms prevented the ship and its ginger haired crew of psychopaths sailing out of port.<br />
<br />
<br />
<b>Vampire Counts response</b><br />
The dead King scrambled to respond to the Dwarf and Bretonnian invasion. He ordered the army in<br />
Bloodpeak (H10) west into Shambletown (G9) to protect the Lost City while the fleet in Bloodpeak<br />
was sent south west into Gash Kardak (H9) to cut off the Dwarf invasion from Kanesdue Isle. The<br />
Caledor (H13) fleet and army sailed south east into the coast off Nagarythe (I13) while the army<br />
in Bastion Hills (H12) marched into Caledor (H13). With his diplomacy in tatters the undead king<br />
suffered mutiny from within his own army. While the mutiny was crushed it prevented the army<br />
moving out of Talabheim (G14). The king then split the Talabheim army into two smaller banners.<br />
<br />
To the north the Altdorf (F14) army quietly boarded ship and was last seen off the coast of Nordland<br />
(E13). The army in Mousillon (D3) prepared its defences for the coming siege.<br />
<br />
<br />
<b>War on the Foot</b><br />
After enduring six months of devastating chill and one month of continuous bombardment the<br />
Norse Lord (C15) finally got the signal he had been waiting for. The Kvellig (D14) relief force was<br />
on its way led by Krogar Fell-Hand himself. The Cauldron itself had been reduced to rubble by the bombardment and was now all but useless as a defensive position. It was time to quench his thirst<br />
with Bretonnian blood. He ordered his armies to prepare to sally forth.<br />
<br />
Outside the walls the cavalry hordes of the Bretonni looked like a sea of bright colour and glittering<br />
metal over the blackened and cursed earth (C15). The scouts reported that Duc Manfred had almost<br />
arrived with his army from Western Elswood (C14). Apparently it had been a harsh month with 120<br />
brave men succumbing to starvation. It was almost time…<br />
<br />
To the south-east the Norse plans had gone awry. Their army in Aesling (D16) had scouting<br />
difficulties and trouble with mercenaries. Although 100 troops were recruited to the banner they<br />
would not be able to arrive in time for the second battle of the Cauldron…<br />
<br />
<br />
<b>Territorial Changes</b><br />
Bretonnians seize The Twins (F7) from the Vampire Counts – village<br />
Bretonnians seize the Iron Hills (C4) from the Vampire Counts – temple is destroyed<br />
<br />
Dwarfs seize the Tusk (I8) from the Vampire Counts – fortress<br />
Dwarfs seize North Morswald (F3) from the Vampire Counts – village<br />
Dwarfs seize Licheberg (E3) from the Vampire Counts – village<br />
<br />
<br />
<b>Casualties and Reinforcements</b><br />
Bretonnian 2nd army loses 120pts to starvation<br />
Warriors of Chaos 3rd army recruits 100pts of mercenaries<br />
Dwarf 1st army loses 40pts to forced march<br />
<br />
<br />
<b>Battles</b><br />
The second battle of the Cauldron (known in later years as ‘The Crimson Fields’)<br />
<br />
Bretonnian forces (2,880pts):<br />
Bretonnian 1st army (led by the King) – 1,500pts<br />
Bretonnian 2nd army – 1,380pts<br />
<br />
Chaos forces (2,940pts):<br />
Warriors of Chaos 1st army (led by the King) – 1,440pts<br />
Warriors of Chaos 2nd army – 1,500pts<br />
<br />
Armies containing the King can spend unlimited points on characters but must still have a minimum<br />
of 25% on core. The King gets a free magic item (heirloom) from the magic item section of his army<br />
book that does not count to the total points of the army, or to the maximum he can spend on magic<br />
items. Kings are +1 Leadership (or +1 Weapon Skill if already Leadership 10).Mr Saturdayhttp://www.blogger.com/profile/03092917415087033316noreply@blogger.com0tag:blogger.com,1999:blog-3550999893146299674.post-91036336678185636942013-02-18T17:28:00.001+00:002013-02-18T17:28:28.915+00:00Map - Year 7, Spring Spells<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfrIqZ31iNfvQONwbHmOcro9DAVET6dTU56A5wpTdEwJPNDhDh2z8POCuh9lAly6ICrUX8-1u_66YD2OWzzuyplVUYTaH90nzRxj5Skj1lsWTBBXFLec4s68puJIQECIkgrdLR6XTnuP1j/s1600/Campaignmap_YR6-T6-SS.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="474" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfrIqZ31iNfvQONwbHmOcro9DAVET6dTU56A5wpTdEwJPNDhDh2z8POCuh9lAly6ICrUX8-1u_66YD2OWzzuyplVUYTaH90nzRxj5Skj1lsWTBBXFLec4s68puJIQECIkgrdLR6XTnuP1j/s640/Campaignmap_YR6-T6-SS.jpg" width="640" /></a></div>
<br />
Betrayed and bruised, but fuelled by an aching bitterness, the Liche ordered his magical defences.<br />Gifted with the power of raw magic from his new alliance with the northern warriors of chaos<br />and their dark gods, his coven of necromancers brought this raw magic into a deadly coalescence,<br />bending the laws of nature and spewing a vortex of chaos over the Eerie Downs (E5). Next, the<br />coven unleashed a debilitating plague of nightmares and waking qualms of terrifying intensity over<br />the Grey Mountains (C5).<br /><br />Far to the east the sorcerer lords of chaos invoked the power of grandfather Nurgle. Papa Nurgle<br />blessed Northern Elswood (C14) with a beautiful and colourful rot. Four months’ worth of Brettonian<br />supplies immediately decay and are destroyed.<br /><br />The Dwarves reputation for weak magical prowess was once again borne out as their attempt to<br />restore life and abundance to Mousillon (D3) surprisingly failed.<br /><br />Finally, the storm of magic roiled west and settled over Chrace (H11).<br /><br /><br />
<b>Spell effects </b><i>(all last for the campaign year)</i><br /><br />Chaos Void is over the Eerie Downs (E5)<br />
<ul>
<li>Any banner or fleet moving in is automatically destroyed</li>
</ul>
<br />Portents of Terror is over the Grey Mountains (C5)<br />
<ul>
<li>Any force in the tile must roll 4+ on D6 or be trapped in the tile for the turn</li>
</ul>
<br />Rot is over Northern Elswood (C14)<br />
<ul>
<li>Any baggage that enters the tile is automatically destroyed</li>
</ul>
Mr Saturdayhttp://www.blogger.com/profile/03092917415087033316noreply@blogger.com0tag:blogger.com,1999:blog-3550999893146299674.post-15948643527477788672013-02-15T14:15:00.002+00:002013-02-15T14:17:20.115+00:00Map - Year 7, Espionage<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiabdp-FSTaTmLjgUndExBBbsvbO-CikObNCRyle5BvSWnHrdXw_Glc2R_TvAvT81d3pvB2tu2n25BFsd9w-5NFL1GH3nyE4LiW8HmdjDr8FzlQ58KXxXChf4cfpmfCWg6cKDmD8RK3MMRs/s1600/Campaignmap_YR6-T6-E.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="474" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiabdp-FSTaTmLjgUndExBBbsvbO-CikObNCRyle5BvSWnHrdXw_Glc2R_TvAvT81d3pvB2tu2n25BFsd9w-5NFL1GH3nyE4LiW8HmdjDr8FzlQ58KXxXChf4cfpmfCWg6cKDmD8RK3MMRs/s640/Campaignmap_YR6-T6-E.jpg" width="640" /></a></div>
<br />
<b style="mso-bidi-font-weight: normal;">Espionage</b>
<br />
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The plans had been in motion for years. The Dwarf operatives
based in the Great Wall on Rusty Plain (G2) and the world renowned operatives
of Couronne moved into action quickly once the signal came down. The Dawi spies wiped the Vampire operatives from the map in
a single night of clean yet thorough destruction. At least it was almost
thorough…<span style="mso-spacerun: yes;"> </span> </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
A single Lahmian spy
intercepted orders being delivered to the Straddlebrook (F5) expeditionary
force which provides vague information about troop numbers and movements.
</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Meanwhile, the Dawi had been perfecting their zombie
impersonation techniques. Fortunately Dwarfs have a high tolerance for poor
personal hygiene. While some spies vanish without trace the Dwarfs gradually learn
a great deal about the movements and size of three separate Undead armies.</div>
<div class="MsoNormal">
The Bretonnians moved quickly to throw the Undead forces on
Norslatch into disarray. In a dawn raid led by the heroes Jacques Crow and Jean
Charpentier, the Bretonnians caught the Blood Knights of Iron Hills (C4) while
they were sleeping in their sarcophagi. Not a single vampire survived and the
entire banner is effectively destroyed for this campaign year. Charpentier alas
was last seen falling from a cliff while wrestling with Valek the leader of the
Blood Knights. His body was never found. <span style="mso-spacerun: yes;"></span>The assassins sent against the Vampire capital were also
successful. A senior Liche was destroyed by lord Flash-hart while preparing an
equinox spell. Flash-hart later escaped the citadel after a daring carriage
chase through ghoul town.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The Chaos worshippers were better prepared for the
Bretonnian black ops and only a single assassin was able to outwit the Norse
agents and breach the walls of the Cauldron. A few troops died but the damage
was contained.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The Norse were less well prepared for the band of Bretonnian
saboteurs that attacked Kvellig (D14). The saboteurs poisoned the fortress food
stores destroying all baggage in the province. They also set fire to the
fortress causing immense damage and killing many people. Kvellig is razed to
the ground though the banner is unaffected and the fleet escapes just in time. <span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Game effects (in the
order shown – I randomised)</b></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">Assassins:</i></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">Vampire Counts temple
banner in the Iron Hills (C4) is destroyed.</i></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">Vampire Counts banner
in Mousillon (D3) loses 250 troops.</i></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">Warriors of Chaos
banner in the Cauldron (C15) loses 60 troops.</i></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">Saboteurs:</i></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">All baggage in Kvellig
(D14) is destroyed.</i></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">The fortress at
Kvellig (D14) is razed.</i></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">Spies:</i></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">Dwarfs must reveal to
the Vampire Counts the point value of the Straddlebrook expeditionary force
(Banner in F5) and must also reveal to the Vampire Counts where the banner and
fleet in Straddlebrook (F5) intend to go during the first campaign month.</i><i style="mso-bidi-font-style: normal;"> Then</i><i style="mso-bidi-font-style: normal;"> Vampires must reveal to
the Dwarfs the remaining point value of their banners in Mousillon (D3),
Bloodpeak (H10) and Caledor (H13) and must also reveal where these banners and
their fleets are going to move during the first campaign month.</i>
</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="text-align: left;">
<b style="mso-bidi-font-weight: normal;">Spring Spells</b></div>
<div class="MsoNormal" style="text-align: left;">
<ul>
<li>Vampire Counts:<span style="font-family: Symbol;"> </span>Chaos Void<span style="font-family: Symbol;">, </span>Portents of Terror</li>
<li>Bretonnians:<span style="font-family: Symbol;"> </span>Na</li>
<li>Warriors:<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"><span style="font-family: Symbol;"> </span> </span></span></span>Rot</li>
<li>Dwarfs:<span style="font-family: Symbol;"> </span>Abundance</li>
</ul>
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<![endif]--><br />Mr Saturdayhttp://www.blogger.com/profile/03092917415087033316noreply@blogger.com0tag:blogger.com,1999:blog-3550999893146299674.post-46897808554821726862013-02-13T21:32:00.001+00:002013-02-14T10:50:37.743+00:00Map - Year 7, Deployment<div class="separator" style="clear: both; text-align: center;">
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<i><br /></i>
<i>As dawn broke on the Isle of Smiths a rider spurred his mount onward over the low hills and into the pasture land beyond. The ruins of the human town was the rider's goal, there to convey news of the most base of treacheries to his master.</i><br />
<i><br /></i>
<i>For a day after hearing the reports from the West, Morbius quietly seethed. </i><br />
<br />
<i>Honour, honour the humans and dwarves rattled on about. Honour the dwarves had spoken of as he gave them the ogre's fortresses. Honour was the word of the day when his assassins had sunk the drow ships on Norslatch. Granted, they had given the humans a greater headache after being marooned, but the intention had been to help. Overall.</i><br />
<i><br /></i>
<i>Eventually, Morbius rose and gave a great sigh</i><i>. Perhaps it was time to find a new friend. One that did not harp on about honour so much. He looked out the shattered window at the silent ranks of his undead followers, patiently awaiting his will.</i><br />
<i><br /></i>
<i>"Ultimately, one supposes, this is what comes of treating with the living." Morbius spoke aloud, to nobody in particular.</i><br />
<br />
<i>As one, his entire army broke from it's reverie, pivoted on the spot in perfect unison, and began the long march West. All but the rider, who now had another message to deliver.</i>Mr Saturdayhttp://www.blogger.com/profile/03092917415087033316noreply@blogger.com0tag:blogger.com,1999:blog-3550999893146299674.post-54716125967000664112013-01-18T20:03:00.000+00:002013-01-18T20:34:39.053+00:00Map - Year 6, Autumn Spells & Winter Quarters<div class="separator" style="clear: both; text-align: center;">
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<br />
<i>Winter of the Sixth Year</i>.<br />
<br />
<b>Autumn Spells</b><br />
The Winds of Magic blew strongly at the Autumn equinox. From deep within the bowels of the<br />
Cauldron, the Sorcerers of Chaos unleashed a reign of madness upon Hag Graef (H15). The entire<br />
population, even the dead, became infected with a whirling madness and dances into the sea<br />
never to be seen again. It is rumoured that 3,549 undead troops are lost in the disaster, while Hag<br />
Graef itself is razed. However, rumours of the dead king’s demise were proven incorrect. From<br />
dark Mousillon he sent out a call of heroes. Fully 1,000 long dead heroes are drawn to the vampire<br />
capital to offer their services to the Liche. Meanwhile, the living peasants of the undead realm were<br />
magically bolstered by the power of dark magic and 5 extra crowns of revenue were added to the<br />
undead coffers. The Runelords attempted to blight the lands of the Norse but it was too much and<br />
too far - they failed. Finally, the Damsels and Prophetesses of the Lady of the Lake completed a<br />
ritual to restore life and beauty to Western Elswood (C14). The fortress recovers and the province<br />
becomes part of the Bretonnian Kingdom – right on the edge of the Norse capital.<br />
<br />
<br />
<b>Winter Quarters</b><br />
The siege of the Cauldron exacts its price over the long winter – but the defenders harden their<br />
resolve and cling on over the winter. ‘Both’ the attacker and defender will have to spend 4 baggage<br />
points if they want to keep their armies alive over winter. The Norse 3 rd army on Kinsblood,<br />
the ‘fighting Graelings’, is unable to make proper winter quarters and is forced to hunker down into<br />
a winter retreat. The ravages of the encroaching winter prove devastating and three quarters of the<br />
army - 300 troops - freeze to death over the course of the winter.<br />
<br />
<br />
<b>Winter Events</b><br />
As with every year the winter was accompanied by privation and despair for some and ale and song<br />
for others. The Vampire kingdom had a particularly plentiful harvest which yielded 5 additional gold<br />
crowns of revenue. However, the Bretonnian kingdom was wracked by a peasant revolt in protest<br />
at high taxes. Crushing the revolt cost the Bretonnians 2 gold crowns of revenue. Meanwhile, the<br />
destabilised Norse kingdom lost the fortress of Karond Kar (J14) to rebellion. Karond Kar declares<br />
independence as a free elf kingdom in alliance with Arnheim (K14). Finally, the Dwarf people make a special tribute to the Dwarf ruler. Sadly the tribute is a miserly 1 gold crown of revenue. No one ever said Dwarfs were generous.<br />
<br />
<br />
<b>Territorial Changes</b><br />
<br />
Bretonnians seize Western Elswood (C14) from the Warriors – Fortress (no longer razed)<br />
<br />
Independents seize Karond Kar (J14) from the Warriors – Fortress<br />
<br />
Hag Graef (H15) – undead village is razed<br />
<br />
<br />
<b>Political Power and Remaining Forces at end of Year Six</b><br />
Note that razed settlements produce no revenue and are not included here.<br />
<br />
Vampire Counts (3 capitals – holds tiebreaker):<br />
<ul>
<li>1 King</li>
<li>2,500 Troops (including the call of heroes)</li>
<li>0 Siege Battery</li>
<li>3 Fleets</li>
<li>1 Temple</li>
</ul>
Revenue: From capitals = 8; from other cities = 4; from fortresses = 8; from villages = 17; from bumper crop = 5; from plentiful harvest = 5<br />
Total Revenue = 47<br />
<br />
Dwarfs (3 capitals):<br />
<ul>
<li>0 King</li>
<li>3,955 Troops</li>
<li>1 Siege Battery</li>
<li>3 Fleets</li>
<li>1 Temple</li>
</ul>
Revenue: from capitals = 8; from other cities = 4; from fortresses = 2; from villages = 15; from mines = 4; from special tribute = 1<br />
Total Revenue = 34<br />
<br />
Bretonnians (2 capitals):<br />
<ul>
<li>1 King</li>
<li>5,487 troops (700 troops need 4 baggage to be protected over winter)</li>
<li>0 Siege Battery</li>
<li>1 Fleet</li>
<li>0 Temple</li>
</ul>
Revenue: from capitals = 8; from other cities = 4; from fortresses = 4; from villages = 16; from mines = 2; peasant revolt = (-2)<br />
Total Revenue = 32<br />
<br />
Warriors of Chaos (2 capitals):<br />
<ul>
<li>1 King</li>
<li>2,924 troops (1,090 troops need 4 baggage to be protected over winter)</li>
<li>1 Siege Battery</li>
<li>1 Fleet</li>
<li>0 Temple</li>
</ul>
Revenue: from capitals = 4; from other cities = 2; from fortresses = 2; from villages =6<br />
Total Revenue = 14<br />
<br />
<br />
<b>Spending Revenue</b><br />
I am trying to streamline things so from now on I have given a particular cost for buying baggage and<br />
a particular cost for recovering razed settlements. See below for full costs:<br />
<br />
<ul>
<li>Diplomatic Mission = 1 gold</li>
<li>Recruitment = 1 gold per 100pts of troops</li>
<li>Recovery = 1 gold to recover a village; 2 gold to recover a fortress; 3 gold to recover a city</li>
<li>Construction = 3 gold and 1 timber per fleet; 2 gold and 1 timber per siege battery; 5 gold and 1 timber to upgrade a village to a fortress; 10 gold and 1 timber to upgrade a barren to a fortress; 15 gold and 1 timber to upgrade a village to a city; 3 gold and 1 timber to build a great wall.</li>
<li>Baggage = 1 gold per 4 baggage</li>
<li>Espionage = 1 gold per Assassin; 1 gold per D6 spies; 1 gold per saboteur; 1 gold per Agent</li>
</ul>
<br />
Don’t forget to deploy your banners and fleets – the king and any siege batteries (max 1 per army)<br />
are assigned to an army during deployment. Baggage is also assigned to banners at deployment.<br />
Banners have a minimum size of 500pts and a maximum size of 1500pts.Mr Saturdayhttp://www.blogger.com/profile/03092917415087033316noreply@blogger.com0tag:blogger.com,1999:blog-3550999893146299674.post-45204537693235255502013-01-18T19:18:00.000+00:002013-01-18T19:18:51.360+00:00Map - Year 6, Turn 6 continued<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7vHxgzA9x9ru0MyfSTL-Dz3NiwmJL7_vnDdIPE5m27jfUWUI2fn_RHZp366ot0R4FthQQlKT6upfokuwpOGD6EOcN9AG3Wx5PyFf-3C9TrAg9QS-9jypRflEyhiGOUwHIbyOQD2kjl2-o/s1600/Campaignmap_YR6-T6b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="474" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7vHxgzA9x9ru0MyfSTL-Dz3NiwmJL7_vnDdIPE5m27jfUWUI2fn_RHZp366ot0R4FthQQlKT6upfokuwpOGD6EOcN9AG3Wx5PyFf-3C9TrAg9QS-9jypRflEyhiGOUwHIbyOQD2kjl2-o/s640/Campaignmap_YR6-T6b.jpg" width="640" /></a></div>
<br />
<i>History of the Sundered Isles – The Forty Third Year of the Second Age. Macdanalus, Scrivener to the King. The Sixth Year and Sixth Campaign Month of the Great War.</i><br />
<br />
<b>The Battle of Naggarond</b><br />
<i>The throne room shook around the Dark Elf King as he began his walk up on to the battlements of<br />his palace. His elite Black Guard had retreated to this position to make their final stand. This was<br />the very place where it had all began six years ago when he had publically renounced the Phoenix<br />King and claimed the throne as the Witch King. The Elven civil war that followed had weakened both factions to the point of exhaustion. The humans’ betrayal had been perfectly timed to exploit that weakness. He could appreciate a good betrayal.<br /><br />Three days of hand-to-hand fighting in the ruins of the Druchii capital had seen his forces pushed<br />further and further into the centre of the charnel house city of dead Naggarond. They had found<br />eight blackened pyres placed as monoliths – loci - around the centre of the city. The daemons<br />never slept and there was no respite. It was constant warfare as his crossbowmen and witch<br />elves gradually succumbed to wave after relentless wave of attacks by hordes of horrors and<br />plaguebearers. Shades battled daemonettes in a dark ballet on the rooftops while his Executioners<br />tried to hold the main choke points against human berserkers clad in suits of black armour.<br /><br />He looked out over his capital as he reached the top. It was all for nothing. All was lost. This was<br />their final stand.<br /><br />Something blotted out the sun. A cloud? No. It was moving directly towards him like a meteor on<br />great wings of leather. He drew his sword.</i><br />
<br />
Result: Norse Defender wins<br />
<br />
Druchii are scattered and lose 350 troops. Druchii King is killed and the Druchii Kingdom ends as<br />
their last homeland is destroyed – The Druchii armies disperse to the four winds and are eliminated<br />
<br />
Warriors lose 200 troops from their daemonic hosts.<br />
<br />
However, the fall of the Druchii King did not mark the end of all Elven Kind. Saphery (K12), Arnheim (K14), the people of the Ironsand Desert (J16) and perhaps most importantly the garrison of The Black Pillar (H14) all reasserted their independence as free and sovereign states.<br />
<br />
<br />
<b>Siege of the Cauldron</b><br />
<br />
<i>The Bretonnian assault on the Cauldron was heroic but futile. For days the Trebuchet battered the<br />walls as Hellcannons returned fire, while Pegasus Riders and Furies battled for air supremacy over the city walls. Finally, a section of wall buckled, and the order to storm the walls came. Knights<br />Errant and Knights of the Realm rushed forward to seize the breach in the walls caused by the<br />ranged destruction. In response the Cauldron vomited out a legion of foul daemons and monsters to<br />crush the interlopers. Gleaming Knights fought with crimson coloured daemons straight from the pit<br />of hell while sorcerers rained fireballs down from the walls. The sky darkened and the land was cast<br />into deep shadow. Yet the two sides continued to crash forward with sheer primal force. It was the<br />Bretonni that cracked first as their entire left flank collapsed suddenly. To prevent a disastrous rout<br />the King ordered his Grail Knights to plug the gap and sacrifice themselves so that his main force<br />could withdraw back to the edge of the forest.<br /><br />The siege had been broken. The Bretonnian King ordered his men to retreat a half days ride from the<br />city and the defenders let them go. The assault had been bloodily repulsed but the Bretonni would<br />return to finish the job. There would be a proper reckoning.</i><br />
<br />
Result: Bloody Repulse<br />
<br />
Bretonnians lose 400 troops<br />
<br />
Warriors lose 250 troops from their daemonic and monstrous hosts<br />
<br />
<br />
<b>Autumn Spells and Other Arcana</b><br />
<br />
As the Autumn equinox fell, and the wizard lords prepared their mighty incantations, the dire power<br />
that held the daemonic and monstrous hosts to the real world dissipated. The fiendish hosts melted<br />
back into oblivion. A sudden calm came over the land. The respite would be brief.<br />
<br />
The Storm of Magic roiled north east and into Cothique (I12) but the Undead army reacted in time to<br />
find cover from the storm – the deadites withstood the Technicolor wind of death unharmed.<br />
<br />
The Wizard Lords prepared the following spells:<br />
<br />
<ul>
<li>Vampire Counts = Bumper Crop and Call of Heroes</li>
<li>Bretonnians = Prosper</li>
<li>Warriors of Chaos = Reign of Madness</li>
<li>Dwarfs = Blight Crop</li>
</ul>
<b></b><br />
<b><br />Territorial Changes</b><br />
<br />
Saphery (K12) becomes independent – village<br />
Arnheim (K14) becomes independent – barren<br />
Ironsand Desert (J16) becomes independent – barren<br />
Black Pillar (H14) becomes independent – fortress with bridge<br />
<br />
<br />
<b>Political Power and Remaining Forces</b><br />
<br />
Vampire Counts (3 capitals and tiebreaker):<br />
<ul>
<li>1 King</li>
<li>5,049 Troops</li>
<li>0 Siege Battery</li>
<li>3 Fleets</li>
</ul>
<br />
Dwarfs (3 capitals):<br />
<ul>
<li>0 King</li>
<li>3,955 Troops</li>
<li>1 Siege Battery</li>
<li>3 Fleets</li>
</ul>
<br />
Bretonnians (2 capitals):<br />
<ul>
<li>1 King</li>
<li>5,487 troops</li>
<li>0 Siege Battery</li>
<li>1 Fleet</li>
</ul>
<br />
Warriors of Chaos (2 capitals):<br />
<ul>
<li>1 King</li>
<li>3,284 troops (with 400 unable to make a winter retreat)</li>
<li>1 Siege Battery</li>
<li>1 Fleet</li>
</ul>
Mr Saturdayhttp://www.blogger.com/profile/03092917415087033316noreply@blogger.com0tag:blogger.com,1999:blog-3550999893146299674.post-58705465349636617252013-01-02T12:29:00.002+00:002013-01-02T12:30:13.707+00:00Map - Year 6, Turn 6<div class="separator" style="clear: both; text-align: center;">
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<br />
<i>History of the Sundered Isles – The Forty Third Year of the Second Age. Macdanalus, Scrivener to the King. The Sixth Year and Sixth Campaign Month of the Great War.<br /><br />The Dark Elf King looked out at a scene of desolation and woe. His capital was in ruins and his people slaughtered. His scouts informed him they were outnumbered three to one and that the Norse<br />general counted many foul Daemons amongst his ranks. Worst of all his scouts reported that their<br />supposed Undead allies had deserted him at the last. There would be no legions of the dead to<br />bolster his claim on Naggarond.<br /><br />And yet his Druchii warriors grew restless. They were furious at what the Norse had done and<br />demanded vengeance. If he did not act now his reign was over. He would be usurped and his name<br />cast into history as a curse. Perhaps there was another way, but if so for once he could not see it.<br />So be it. One last time he ordered his kinsfolk to battle. They would face the gibbering horde on the<br />plain outside the dead city.</i><br />
<br />
<b>The Battle of Naggarond</b><br />
<br />
Dark Elves vs. Warriors of Chaos and their Daemon allies<br />
Location is Naggarond (I15) the razed Dark Elf capital<br />
<ul>
<li>Dark Elf 1st army – 450pts</li>
</ul>
Contains the King (up to 75% of army can be characters; general has +1 Ld or +1 Ws; general<br />
gets a free magic item of any points cost)<br />
<ul>
<li>Dark Elf Muster (refugees from Naggarond) – 300pts</li>
</ul>
Entire army is made up of core choices and has either scout or vanguard<br />
<br />
Warriors of Chaos<br />
<ul>
<li>Warriors 1st army – 600pts</li>
<li>Warriors 2nd army – 500pts</li>
<li>Daemon Host – 500pts</li>
<li>Daemon Host – 400pts </li>
<li>Daemon Host – 400pts </li>
<li>Daemon Host – 200pts</li>
</ul>
<br />
Daemon Hosts ignore normal army selection rules but each Daemon Host can only contain<br />
Daemons from one of the four gods or from no god (i.e. unmarked Daemon Princes and<br />
Furies)<br />
<br />
Meanwhile, far to the north, the siege of the Cauldron (C15) continued as the Bretonnian King once<br />
again ordered his forces to storm the Norse capital<br />
<br />
<b>Siege of the Cauldron</b><br />
<br />
Bretonnia vs. Warriors of Chaos and the foul hosts they command<br />
Location is the Cauldron (C15) the Warriors of Chaos capital<br />
<br />
<ul>
<li>Bretonnian 1st Army - 1100pts</li>
</ul>
<br />
Contains the King (up to 75% of army can be characters; general has +1 Ld or +1 Ws; general<br />
gets a free magic item of any points cost)<br />
<br />
Warriors of Chaos<br />
<ul>
<li>Warriors 4th army - 1090pts</li>
<li>Warriors muster - 300pts</li>
</ul>
Entire army is made up of core choices and has either scout or vanguard<br />
<ul>
<li>Monstrous Host - 150pts</li>
</ul>
Any monsters/monstrous infantry from the Storm of Magic and/or Warriors of Chaos books<br />
<ul>
<li>Daemon Host - 300pts</li>
</ul>
Daemon Hosts ignore normal army selection rules but each Daemon Host can only contain<br />
Daemons from one of the four gods or from no god (i.e. unmarked Daemon Princes and<br />
Furies)<br />
<br />
Out at sea the Norse fleet continued its chase of the Bretonnian admiral. However, by the time the<br />
Norse arrived at Sarl (B14) the Bretonnians had escaped out into the frigid northern ocean (A15).<br />
<br />
The Undead and the Dwarfs continued the carve-up of the south. On Kinsblood Isle the Dwarfs<br />
began a forced march but had to pause to seize full control of the Fortress of the Dawn (J12), while<br />
on Smith’s Isle the Undead marched in unopposed to conquer the old High Elf provinces of Chrace<br />
(H11) and Cothique (I12).<br />
<br />
Finally, the Dwarf garrison on Kanesdue returned to the old Ogre capital (I7).<br />
<br />
<b>Territorial Changes</b><br />
<br />
Dwarfs take the Fortress of the Dawn (J12) from the Warriors of Chaos – razed fortress<br />
<br />
Undead take Chrace (H11) from the Warriors of Chaos – village<br />
Undead take Cothique (I12) from Independents - barrenMr Saturdayhttp://www.blogger.com/profile/03092917415087033316noreply@blogger.com2tag:blogger.com,1999:blog-3550999893146299674.post-90681865812075976362012-12-18T11:41:00.001+00:002012-12-18T11:45:33.117+00:00Map - Year 6, Turn 5, continued<div class="separator" style="clear: both; text-align: center;">
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<![endif]--><i><span style="mso-bidi-font-weight: normal;">H</span><span style="mso-bidi-font-weight: normal;">istory of the Sundered Isles – The Forty Third Year of the Second Age</span><span style="mso-bidi-font-weight: normal;">. Macdanalus, Scrivener
to the King. The Sixth Year and
Fifth Campaign Month of the Great War (part two).</span></i><br />
<div class="MsoNormal" style="text-align: left;">
<br /></div>
<div class="MsoNormal" style="text-align: left;">
<br /></div>
<b>War in the North</b><br />
<br />
<b>The Glorious Siege of the Cauldron </b><br />
<div class="MsoNormal">
And so it was that after a full month of skirmishes,
adventures, dark and heroic deeds, and an unspeakable incident with a warthog,
the Bretonnian King’s army cut its way south through the forests of Northern
Elswood (B15) until finally they beheld the Great Cauldron of the Norse (C15).
Upon its battlements they could see foul daemons and monstrous hosts while
behind were the dark pits that gave the forbidding fortress its name. Glory was
at hand.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The Chevalier turned to his King. “<i style="mso-bidi-font-style: normal;">What are your orders my liege? Let us storm the walls at once so that
we may cast the fiend back into hell”.</i> The King thought carefully for a
moment before making his decision. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">“We storm that shit...”</i></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Bretonnians elect to storm the walls.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Attacker (1500pts)
</div>
<ul>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"></span>Bretonnian 1<sup>st</sup> Army (1500pts) <i style="mso-bidi-font-style: normal;">– accompanied by the Bretonnian King</i> </li>
</ul>
<div class="MsoListParagraph" style="mso-list: l1 level1 lfo1; text-indent: -18.0pt;">
Defender (2090pts x 2)
</div>
<ul>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"> </span></span></span>Norse 4<sup>th</sup> army (1090pts)</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Norse defensive muster (300pts)</li>
<li>
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Monstrous Host (400pts)</li>
<li>Daemon Host (300pts)</li>
</ul>
<div class="MsoNormal">
……………………………………………………………………………………………………………</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<i>Sven Halfhand, leader of the Skaeling people, and keeper of
the dark cauldron listened as the Bretonnian champion issued his challenge. One
on one he wanted was it? Halfhand laughed. “Send for the beast”. The gates
opened slowly as the shaggoth stomped out to crush the impudent human.<span style="mso-spacerun: yes;"> </span>The chevalier charged his monstrous foe. The
duel that followed would quickly become part of legend. For over thirty minutes
the chevalier danced and weaved around his much larger opponent. The earth
shook repeatedly beneath the shaggoth’s blows. Finally, the exhausted beast
stumbled and the chevalier leapt upon its back, his carcasonne birth sword
piercing the beast’s skull and killing it instantly. </i></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<i>Discipline immediately broke on the Bretonnian side as a
regiment of Knights Errant surged recklessly against the walls. The young
knights were destroyed quickly and totally by a countercharge from the daemon
host and by a barrage of magic from the walls. It was a massacre.</i></div>
<i>
</i><br />
<div class="MsoNormal">
<i>The king withdrew his force to consider his next move.<span style="mso-spacerun: yes;"> </span></i></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b>Result - </b>Bloody Repulse - The Bretonnians are thrown from
the walls. The siege continues but no further assaults are possible until the
following campaign turn</div>
<ul>
<li>Bretonnians lose 400 troops from its 1<sup>st</sup> army
which remains camped outside the walls</li>
<li>Warriors of Chaos lose 250 troops from its monstrous host </li>
</ul>
<div class="MsoNormal">
.............................................................................................................................................................<span style="mso-spacerun: yes;"> </span></div>
<br />
<br />
<b>War in the South</b><br />
<br />
<b>The Battle of Hag Graef </b><br />
<div class="MsoNormal">
Total war finally returned to Kinsblood after months of posturing
and atrocities from all sides. As the Druchii King hurried to meet his Undead
allies in Hag Graef (H15) - and with the Deadites waiting patiently for their
allies to arrive - a force of Norse warriors and daemons arrived suddenly from
the direction of Clar Karond (I16). The Witch King’s forces cautiously
approached the battlefield as he carefully watched the two hordes line up for
battle before him. Now was the time.</div>
<br />
<div class="MsoNormal">
Attacker (900pts)</div>
<ul>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Norse 3rd Army (400pts)</li>
<li>Daemon Host (500pts)</li>
</ul>
Defender (3,650pts)
<br />
<ul>
<li>Dark Elf 1<sup>st</sup> Army (500pts)<i style="mso-bidi-font-style: normal;"> – accompanied by the Dark Elf King</i></li>
<li>Dark Elf defensive muster (150pts)</li>
<li>Undead 1<sup>st</sup> Army (1500pts) <i style="mso-bidi-font-style: normal;">– accompanied by the Vampire Counts King</i></li>
<li>Undead 2<sup>nd</sup> Army (1500pts)</li>
</ul>
<div class="MsoNormal">
……………………………………………………………………………………………………………</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b>Result - </b>Druchii/Undead alliance wins and the Chaos army is
scattered</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<i>The vastly unnumbered berserker horde of Khorne marauders
and bloodletters crashed and broke upon a phalanx of steel and bone. The chaos
forces take horrendous casualties and are quickly isolated and broken by the
defenders in a terrible massacre. The chaos army is driven from Hag Graef and
scattered. The fo<a href="http://www.blogger.com/blogger.g?blogID=3550999893146299674" name="_GoBack"></a>rce retreats back to Clar Karond in
confusion and disorder, breaking up and dispersing as it does so. The victors
shadow the retreating force picking off stragglers and isolated groups.</i></div>
<ul>
<li>Dark Elf 1<sup>st</sup> army loses 50 troops</li>
<li>Undead 2<sup>nd</sup> army loses 50 troops</li>
<li>Daemon Host loses 500 troops and is completely wiped out
(includes losses to pursuit)</li>
<li>Norse 3<sup>rd</sup> army retreats to Clar Karond (I16)</li>
</ul>
……………………………………………………………………………………………………………<br />
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b>The Battle of Mournwood </b></div>
<div class="MsoNormal">
<i>Just like the Norse King’s army in the far north, the Undead
3<sup>rd</sup> army stationed in Mournwood (I14) had a scouting mishap at
precisely the wrong time. As the master necromancer attempted to get confirmation
of his orders he looked up and saw the sky seemingly twist in upon itself...and
reality appear to bend. It was too late. The Daemons had arrived. </i></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Undead are caught in a pincer as three warbands advance on
Mournwood from Nagarythe (I13) while a further three spill in from Karond Kar
(J14)</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Attacker (2,700pts)</div>
<ul>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Norse 1<sup>st</sup> Army (500pts)</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Norse 2<sup>nd</sup> Army (600pts)</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"> </span></span></span>Daemon Host (500pts)</li>
<li>Daemon Host (400pts)</li>
<li>Daemon Host (400pts)</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Daemon Host (300pts)</li>
</ul>
<div class="MsoNormal">
Defender (1149pts)</div>
<ul>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"> </span></span></span>Undead 3rd Army (1149pts)</li>
</ul>
……………………………………………………………………………………………………………<br />
<br />
<b><i> </i>Result -</b> The chaos hordes had retaken Mournwood
(I14)<br />
<br />
<i>The warbands of chaos crush their enemies and the
Undead army is defeated and scattered</i><i>
</i><br />
<div class="MsoNormal">
<i>Surrounded on all sides and caught unawares the Undead army initially
take heavy casualties – the warriors of nurgle reaped a fine harvest of zombie
parts for their pots while a lahmian vampire was artistically and lovingly ripped
to pieces by an exalted champion of slannesh. </i></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<i>The master necromancer Davo von
Strudlepopper quickly realised the battle was unwinnable. Von Strudlepopper
ordered his elites to flee the field and prepared a mass resurrection of the fallen
zombies to delay and mire the chaos horde. There were acres of them. Every time
the zombies were cut down they rose again – for three whole hours this cycle
repeated until finally a herald of Tzeentch found and magically neutralised the
master necromancer hiding amidst a mob of zombies. With the Undead general
captured the zombie horde collapsed. </i></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<i>A grim fate awaited the master necromancer. They say the
dead can’t scream… they are wrong.</i><br />
</div>
<ul>
<li> The smallest of the Daemon hosts lose 100 troops</li>
<li>The Undead 3<sup>rd</sup> army loses 550pts and retreats to
Hag Graef (H15) - (includes losses to pursuit) </li>
</ul>
Mr Saturdayhttp://www.blogger.com/profile/03092917415087033316noreply@blogger.com0tag:blogger.com,1999:blog-3550999893146299674.post-47039485293104534902012-11-17T21:24:00.000+00:002012-11-17T21:26:20.590+00:00Map - Year 6, Turn 5<div class="separator" style="clear: both; text-align: center;">
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<br />
<i>History of the Sundered Isles – The Forty Third Year of the Second Age. Macdanalus, Scrivener to the King. The Sixth Year and Fifth Campaign Month of the Great War.</i><br />
<br />
<b>War in the north</b><br />
<i>The fight grew fierce, confused, monstrous, unrelenting – a fight whose like no ancient time has ever<br />recorded... A brook flowing between low banks... was swollen by a strange stream of and torrent<br />by the flow of blood. Those whose wounds drove them to slake their parching thirst drank water<br />mingled with gore.<br /> </i><br />
<i>Book of Kings Volume III, First Century of the Second Age.</i><br />
And so it was that after a full month of skirmishes, adventures, dark and heroic deeds, and an<br />
unspeakable incident with a warthog, the Bretonnian King’s army cut its way south through the<br />
forests of Northern Elswood (B15) until finally they beheld the Great Cauldron of the Norse (C15).<br />
Upon its battlements they could see foul daemons and monstrous hosts while behind were the dark<br />
pits that gave the forbidding fortress its name. Glory was at hand.<br />
<br />
<i>The Chevalier turned to his King. “What are your orders my liege? Let us storm the walls at once so<br />that we may cast the fiend back into hell”. The King thought carefully for a moment before making<br />his decision.<br /><br />“We storm that shit...”</i><br />
<br />
The Bretonnians elect to storm the walls.<br />
<b><br />The Glorious Siege of the Cauldron</b><br />
Attackers:<br />
• Bretonnian 1st Army (1500pts) – contains the Bretonnian King<i><span style="font-size: xx-small;">1&2</span></i><br />
• Bretonnians get up to 1500pts of any attacking siege equipment (not forces of destruction)<br />
<br />
Defenders<br />
• Norse 4th army (1090pts)<br />
• Norse defensive muster (300pts) – must be core troops – they get vanguard or scout<br />
• Monstrous Host (400pts) – any monsters from storm of magic book and/or the WOC book<br />
• Daemon Host (300pts) – ignore army book restrictions for army composition e.g. core/rare<br />
but no more than one god may be represented in this host<br />
• Norse get up to 2090pts of any defensive siege equipment (not forces of order)<br />
<br />
<span style="font-size: xx-small;">1. The normal restrictions on the total amount of points that can be spent on characters are ignored for<span style="font-size: xx-small;"> </span>the King’s army although 25% must be core as normal. The<span style="font-size: xx-small;"> </span>King gets +1 Leadership to a max of 10. If his Leadership is already 10 then he gets +1 Weapon Skill instead.<br />2. The King gets a free heirloom which is one free magic item that can be taken for free from the magic item list of the relevant army book. It can’t be a banner.<span style="font-size: xx-small;"> </span>All usual restrictions except cost apply.</span><br />
<br />
The Norse force in Western Elswood (C14) had pre-empted the attack and moved to reinforce the<br />
walls of the Cauldron (C15). However, to the south of the island disaster struck the Norse (E15), a<br />
scouting mishap preventing the Norse King’s army from marching north to confront his Bretonnian<br />
rival. There would be no reinforcements from the south...<br />
<br />
The invasion continued to pick up speed as the Bretonnian army in Bjornling (B13) boarded ship<br />
and set sail for the seas off Sarl (B14). The remaining army on the Isle of Mists advanced north to<br />
Bjornling (B13). Finally, back on Norslatch the Bretonnian scout teams failed to discover anything of<br />
interest.<br />
<br />
................................................................................................................................<br />
<b><br />Curious Interlude</b><br />
The Dawi mained their consolidating stance although the army in the Free Villages (I5) moved<br />
north to Kazad Thrund (H5) while one of the fleets in Slave-Slaughter (I9) moved south to Tor Elyr<br />
(J9). There was some excitement though as a lost tribe of surly Dwarven Templars 3 was discovered<br />
in the Dreary Wood (J8). Where had they come from? Nobody knew. But the Dwarfs had gained<br />
themselves a temple.<br />
<br />
.............................................................................................................................................................<br />
<br />
<b>War in the South</b><br />
Total war finally returned to Kinsblood after months of posturing and atrocities from all sides. As the<br />
Druchii King hurried to meet his Undead allies in Hag Graef (H15) - and with the Deadites waiting<br />
patiently for their allies to arrive - a force of Norse warriors and daemons arrived suddenly from the<br />
direction of Clar Karond (I16). The Witch King’s forces cautiously approached the battlefield as he<br />
carefully watched the two hordes line up for battle before him. Now was the time.<br />
<br />
<b>Battle of Hag Graef</b><br />
Attackers:<br />
• Norse 3rd Army (400pts)<br />
• Daemon Host (500pts) – ignore army book restrictions for army composition e.g. core/rare but no<br />
more than one God may be represented in this host.<br />
<br />
Defenders<br />
• Dark Elf 1st Army (500pts) – contains the Dark Elf King<i><span style="font-size: xx-small;">4</span></i><br />
• Dark Elf defensive muster (150pts) – must be core troops – they get vanguard or scout<br />
• Undead 1st Army (1500pts) – contains the Vampire Counts King<span style="font-size: xx-small;"><i>5</i></span><br />
• Undead 2nd Army (1500pts)<br />
<br />
<span style="font-size: xx-small;">3. Dwarf Templars...ummm...lets say they are a community of religious slayers<br />4. See footnotes for Bretonnian King above<br />5. See footnotes for Bretonnian King above</span><br />
<br />
Just like the Norse King’s army in the far north, the Undead 3rd army stationed in Mournwood (I14)<br />
had a scouting mishap at precisely the wrong time. As the general attempted to get confirmation of<br />
his orders he looked up and saw the sky seemingly twist in upon itself... and reality appear to bend. It<br />
was too late. The Daemons had arrived.<br />
<br />
Undead are caught in a pincer as three warbands advance on Mournwood from Nagarythe (I13)<br />
while a further three spill in from Karond Kar (J14)<br />
<br />
<b>Battle of Mournwood</b><br />
Attackers:<br />
• Norse 1st Army (500pts)<br />
• Norse 2nd Army (600pts)<br />
• Daemon Host (500pts) - ignore army book restrictions for army composition e.g. core/rare but no<br />
more than one god may be represented in this host.<br />
• Daemon Host (400pts) - ignore army book restrictions for army composition e.g. core/rare<br />
but no more than one god may be represented in this host.<br />
• Daemon Host (400pts) - ignore army book restrictions for army composition e.g. core/rare<br />
but no more than one god may be represented in this host.<br />
• Daemon Host (300pts) - ignore army book restrictions for army composition e.g. core/rare<br />
but no more than one god may be represented in this host.<br />
<br />
Defenders:<br />
<br />
• Undead 3rd Army (1149pts)<br />
<br />
Meanwhile, just off the coast the ghost fleet had sailed across from Nararythe (I13) to Mournwood<br />
(I14) but could only look on helplessly as the battle ensued. Undead domination of Smith’s Isle was<br />
almost complete with half the force in Ghrond marching in to occupy the Bastion Hills (H12) and the<br />
other half seizing the city of Caledor (H13) from their supposed Dark Elf allies. To the north a ghost<br />
fleet sailed silently from Nordland (E13) to Osthof (F12), but on Norslatch the templars again found<br />
nothing of interest to report.<br />
<br />
...........................................................................................................................................<br />
<br />
<b>Game effects</b><br />
Dwarfs get a temple full of slayers in the Dreary Wood (J8)<br />
<br />
Undead take Bastion Hills (H12) from the Warriors of Chaos – village<br />
Undead take Caledor (H13) from the Dark Elves - cityMr Saturdayhttp://www.blogger.com/profile/03092917415087033316noreply@blogger.com0tag:blogger.com,1999:blog-3550999893146299674.post-23513625463353105142012-11-14T12:59:00.000+00:002012-11-17T19:58:38.426+00:00Map - Year 6, Turn 4<div class="separator" style="clear: both; text-align: center;">
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<br />
<i>History of the Sundered Isles – The Forty Third Year of the Second Age. Macdanalus, Scrivener to the King. The Sixth Year and Fourth Campaign Month of the Great War.</i><br />
<br />
<i>The Chevalier had being getting restless. They had waited for a month without movement and the<br />Knights Errant were spoiling for battle. All this time the King had remained in his tent while rumours<br />from the south spoke of the Norsii marshalling their forces. When the command staff had finally all<br />arrived at their lord’s tent - and of course completed their ritual greetings of bad’min’ton - the King<br />finally spoke: “I have been in communion with the Lady and she has honoured me with a sign. We<br />ride east.”</i><br />
<br />
The Bretonnian King’s army finally rides east to Northern Elswood (B15) while its fleet sails back west to Bjornling (B13). On Norslatch the western garrison returned to Couronne (C6) while the eastern commander ordered his troops into the Beast Paths (C9).<br />
<br />
Far to the south the Dawi Thane paused to settle into Lothern (I11) as the combined fleets sailed<br />
south towards Slave-Slaughter (I9). The Burning Isle expeditionary force continued its journey<br />
through the barren wastelands to the Free Villages (I5) of the Halfling collective and on Kanesdue<br />
the army marched into Dreary Wood (J8).<br />
<br />
The war drums grew louder on Kinsblood as the two Undead armies at the Black Pillar (H14) crossed<br />
the channel into Hag Graef (H15). However, the Druchii force garrisoning the Black Pillar stayed<br />
still – perhaps a communications breakdown had foiled their plans. Meanwhile the Undead army in<br />
Nagarythe (I13) moved north and east into Mournwood (I14) in order to try and pin the vice around<br />
Naggarond. The army based at the Walls of Azul (F13) shambled south into Ghrond (G13) before<br />
splitting into two separate banners while the templars on Norslatch unsuccessfully searched for<br />
hidden arcana.<br />
<br />
The hard pressed Norse King continued his mad destruction of the eastern realms. He ordered<br />
the deaths of every peasant in Western Elswood (C14) and Clar Karond (I16) so theirs screams of<br />
suffering and terror could summon forth foul hosts of daemons whose very existence offended the<br />
land. The Bretonnians were not the only ones that could pray to their gods! The daemon armies of<br />
Har Ganeth (J15) surged north to rendezvous with the army waiting in Karond Kar (J14) while the<br />
horde in the Fortress of the Dawn (J12) poured east to retake Nagarythe (I13) from the Undead.<br />
<br />
<b>Game effects</b><br />
Undead take Mournwood (I14) from the Dark Elves – barren<br />
Undead take Hag Graef (H15) from the Warriors of Chaos – razed village<br />
<br />
Bretonnians take Northern Elswood (B15) from the Warriors of Chaos – barren<br />
<br />
Warriors of Chaos take Nagarythe (I13) from the Undead - barren<br />
Western Elswood razed (C14) – Warriors lose 100 troops but summon a 300pt Daemon army.<br />
Clar Karond razed (I16) – Warriors lose 100 troops but summon a 500pt Daemon army.Mr Saturdayhttp://www.blogger.com/profile/03092917415087033316noreply@blogger.com0tag:blogger.com,1999:blog-3550999893146299674.post-7347431024846712422012-11-06T11:19:00.001+00:002012-11-06T11:19:40.750+00:00Map - Year 6, Turn 3<div class="separator" style="clear: both; text-align: center;">
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<br />
<i>History of the Sundered Isles – The Forty Third Year of the Second Age. Macdanalus, Scrivener to the King. The Sixth Year and Third Campaign Month of the Great War.</i><br /><br />The Dwarf warriors looked around in horror as they entered the ancient and abandoned city of<br />Lothern (I11) beneath the multicolour skies of the storm of magic. There didn’t appear to be a soul<br />alive yet each one of the Dawi warriors would later swear that they could hear screaming coming<br />from within the very walls themselves. Anguished faces appeared to ripple across the road while<br />unspeakable runes of dark power were daubed everywhere in blood and in other substances. Similar<br />horrors faced the accompanying fleet as it steamed into harbour. Insane mewling creatures loped<br />around the grand square but did not trouble the Thane as he passed through the doors of the throne<br />room. His prize rested inside – the Asur Crown. Two more crowns and Lordship of the Sundered Isles would be his.<br /><br />Elsewhere the Kanesdue fleet sailed east to Tor Achare (I10) while the expeditionary force in the<br />Scorpion wastes (J4) reported nothing of interest to be found.<br /><br />The Lord of the Deadites continued his own schemes for Overlordship of the Sundered Isles.<br />The ghost fleet deposited its cargo of skeletons onto Kinsblood Isle and the undead troops then<br />proceeded to seize control of the unoccupied Nagarythe province (I13). Meanwhile the force outside<br />the Black Pillar (H14) was reinforced by a second undead army marching from Talabheim (G14).<br />Unfortunately due to a communications breakdown the force at the Walls of Azul (F13) failed to<br />move. Its fleet however moved north to the coast off Nordland (E13). Back on Norslatch the undead<br />templars rode out on a secret mission to the Red River (D2).<br /><br />The frustrated King of the Druchii could only watch, wait and plan as the undead hordes waited<br />outside his bastion.<br /><br />Far to the north the King of the Bretonni decided the time had come. After completing his morning<br />offerings to the Lady of the Lake he declared a great crusade against the Norsemen and their<br />monstrous allies. The Bretonnian fleet landed with immense fanfare at the northernmost point of<br />the Foot. Upon landing the King announced the liberation of the benighted isle while his knights<br />took control of the local villages (B14) of Sarl. Back on Norslatch the Bretonnian armies restlessly<br />continued their manoeuvres before garrisoning in the Plains of Fimul (C8) and the Grey Mountains<br />(C5).<br /><br />The despoiling of Kinsblood continued apace. The armies in the Fortress of the Dawn (J12) and in<br />Har Ganeth (J15) spent weeks rounding up the terrified populaces into large pens before unleashing<br />vast blood sacrifices to the chaos gods. The massive energies released by the dark rituals appeared to burn reality as dark and unnatural figures emerged howling from the void. The army in Lothern<br />abandoned the now dead city to the Dwarfs and moved east into the newly destroyed Fortress of<br />the Dawn (J12), while the army in Naggarond (I15) marched west into Karond Kar (J14). Meanwhile<br />the banner in Hag Graef (H15) withdrew south into Clar Karond (I16). The chaos fleet continued its<br />pursuit north to catch the Bretonnians – moving into the waters off Western Elswood (C14). The<br />two armies in Western Elswood (C14) merged into a single force while the monstrous host to the<br />south withdrew back to the Norse capital (C15)<br /><br />..................................................................................................................................................................<br /><br /><b>Game Effects</b><br />Dwarfs take Lothern (I11) from the Warriors of Chaos – razed High Elf capital<br /><br />Undead take Nararythe (I13) from the Warriors of Chaos – barren<br /><br />Bretonnians take Sarl (B14) from the Warriors of Chaos – village<br /><br />Fortress of the Dawn is razed (J12) – Warriors of Chaos lose 100 troops but summon a 400pt<br />Daemon army.<br />Har Ganeth is razed (J15) – Warriors of Chaos lose 100 troops but summon a 400pt Daemon army.Mr Saturdayhttp://www.blogger.com/profile/03092917415087033316noreply@blogger.com2tag:blogger.com,1999:blog-3550999893146299674.post-30013896585038484522012-10-30T15:15:00.000+00:002012-10-31T12:07:21.753+00:00Map - Year 6, Turn 2<div class="separator" style="clear: both; text-align: center;">
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<div style="text-align: left;">
<i><span style="mso-bidi-font-weight: normal;">History of the Sundered Isles – The Forty Third Year of the Second Age. Macdanalus, Scrivener
to the King. The Sixth Year and
Second Campaign Month of the Great War.</span></i><br />
<br />
While the Bretonnian King’s armies on Kanesdue searched in
vain on glorious quests for hidden treasure, the King’s own royal fleet
continued north along the coast of Western Elswood (C14) – the King would
choose his place of invasion in his own time – a surgical strike to decapitate
the beast.<br />
<br />
The Druchii King returned his army to the great fortress
known only to locals as the Black Pillar (H14). A day later the undead poured
down from the hills of Ghrond (G13). For now the tenuous alliance appeared to
hold as the deadites waited in silence outside the obsidian walls. However, the
undead army in Altdorf was less generous – marching south to seize Talabheim
(G14) from their supposed Dark Elf allies. The undead occupation of Smith’s
Isle continued to gather pace as tattered troops were deposited ashore by ghost
fleets at the Walls of Azul (F13) and the undead fleet sailed on to Cothique (I12). Meanwhile the Undead
Templars of the Iron Hills rode west to enter Castle Drakenhof (C3).<br />
<br />
The Dawi invasion of Kinsblood Isle began with an amphibious
assault. The Dwarf marines stormed the coastal villages of Avelorn (J10) in a
dawn attack of shocking and sudden violence as axe clashed with spear. The
villages were soon pacified although 100 Dwarfs troops died fighting the
stubborn Asur defenders. The Dwarf rangers on the Burning Isle reported nothing
of interest in the harsh desert while the third fleet sailed east to Gash
Kardak (H9).<br />
<br />
The hard pressed Norsemen were beset by scouting mishaps. The
army in Hag Graef (H15) was distracted by a merchant convoy from which it
obtained four months supply of baggage while the regular army banner in
Naggarond was forced to stay in the city due to localised storms. The Daemon
army in Naggarond marched south towards the terrified villagers of Har Ganeth
(J15) while the regular army banner in Lothern surged into the Fortress of the
Dawn (J12) under an inky black sky. Finally, the chaos fleet sailed north along
the coast to Kvellig (D14) to try and force the hand of the Bretonnian admiral.<span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span><b> </b><br />
<br />
<b>Conquest</b><br />
Undead seize Talabheim (G14) from the Dark Elves – razed
villages<br />
<br />
Dwarfs take Avelorn (J10) from Independents – village<b> </b><br />
<br />
<b>Losses:</b><br />
Dwarfs lose 100 troops in the battle of Avelorn.</div>
</div>
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Mr Saturdayhttp://www.blogger.com/profile/03092917415087033316noreply@blogger.com0tag:blogger.com,1999:blog-3550999893146299674.post-86637875295893822672012-10-17T12:09:00.002+01:002012-10-17T12:10:52.897+01:00Map - Year 6, Turn 1<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJvbiYzHQ5pbQtKMtTva6f2gEfA5NRzPctTrNHRjWuE7hCK5gji__5QpvNLZsiUQ_u_iYztgu3_wAQeUdAKQlgXm87Bzhteq-8q5EHBgtq3V4gk-ACkbW91EzXxpHq5zkzMl9TH9W8ZReq/s1600/Campaignmap_YR6-T1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="474" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJvbiYzHQ5pbQtKMtTva6f2gEfA5NRzPctTrNHRjWuE7hCK5gji__5QpvNLZsiUQ_u_iYztgu3_wAQeUdAKQlgXm87Bzhteq-8q5EHBgtq3V4gk-ACkbW91EzXxpHq5zkzMl9TH9W8ZReq/s640/Campaignmap_YR6-T1.jpg" width="640" /></a></div>
<br />
History of the Sundered Isles – The Forty Third Year of the Second Age. Macdanalus, Scrivener to the King.<br />
<br />
The Sixth Year and First Campaign Month of the Great War.<br />
<br />
And so it was that the rampant Undead horde (E13) shambled into the dead city of Altdorf (F14) to<br />
take the Reikland throne while its ghost fleet lingered offshore. Ghrond (G13) was also lost – falling<br />
to a horde marching east from Bilbali (G12). The Undead banners at Bloodpeak (H10) and Osthof<br />
(F12) boarded ship – however while the southern fleet sailed into Chrace (H11) – the northern army<br />
was forced to hold steady due to poor weather conditions.<br />
<br />
Bereft of a capital the Druchii King began his bid to regain his empire by seizing the city of Caledor<br />
(H13) back from the Norsemen. However, in what would become known ever more as the night<br />
of terror, the legions of the lost and the damned unleashed their hideous wrath on Kinsblood Isle.<br />
Thousands of years of Elf civilization - whether Asur or Druchii - ended in despair as the populations<br />
of both Lothern (I11) and Naggarond (I15) were sacrificed in unholy and dark ritual as the slaves to<br />
darkness cavorted beneath in manic celebration. As the soul scream grew louder an iridescent light<br />
bloomed from within the blackening pyre at the height of the rituals - and foul hosts of warp spawn<br />
materialised through a rip in the fabric of reality to bear witness to the death of a people. Far to the<br />
north, the Norse army in the Cauldron (C15) marched out to Western Elswood (C14) while the fleet<br />
sailed west to the cliffs of Baersonling (E14).<br />
<br />
In preparation for the coming war, the would-be Dwarven invaders of Kinsblood steamed south<br />
around the storm of magic and into the seas off Avelorn (J10). Meanwhile their kinsfolk marched<br />
into the Great Hall (I7) of the Ogres to seize the Kanesdue throne from the Deadites. The Dwarf<br />
garrison on the Burning Isle (I4) marched south into the Scorpion wastes (J4) on some unknown<br />
mission while its attendant fleet steamed east into Kazad Thrund (H5). The Dwarf patrol ships<br />
around Kanesdue sailed east from Rockguts to Shattered Stone Bay (H8).<br />
<br />
After a month of feasting and praying the King of the Bretonni boarded ship with his knights from<br />
Uzkulak and set sail north to Skaeling (C13). Finally, the Bretonni armies on Norslatch redeployed -<br />
south to Carcasonne (D5) and east to Bastonne (B7).<br />
<br />
<b>Game effects:</b><br />
<ul>
<li>Lothern (I11) is razed by the Warriors of Chaos.</li>
<li>Naggarond (I15) is razed by the Warriors of Chaos.</li>
<li>Dark Elves seize Caledor (H13) from the Warriors of Chaos - city.</li>
<li>Dwarfs seize the Great Hall of the Ogres (I7) from the Undead – capital city and Ogre throne.</li>
<li>Undead seize Altdorf (F14) from the Dark Elves – capital city and Reikland throne. </li>
<li>Undead seize Ghrond (G13) from the Warriors of Chaos - village. </li>
<li>A Daemon army of 500 troops is born out of the ashes of Lothern (I11) – 100 Warriors of chaos troops are sacrificed as part of the ritual.</li>
<li>A Daemon army of 400 troops is born out of the ashes of Naggarond (I15) – 100 Warriors of chaos troops are sacrificed as part of the ritual.</li>
</ul>
Mr Saturdayhttp://www.blogger.com/profile/03092917415087033316noreply@blogger.com0tag:blogger.com,1999:blog-3550999893146299674.post-67963022136202174082012-10-11T17:12:00.002+01:002012-10-11T17:13:20.218+01:00Map - Year 6, Spring Spells<div class="separator" style="clear: both; text-align: center;">
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<br />
The Lord of the Undead redoubled his sorcerous assault on the lands of the Norsii and brought the<br />
powers of raw magic into a deadly coalescence, dissolving the contents of barren Ostland (F15)<br />
and creating a vortex of chaos. Efforts to cast withershins on Castle Hastling failed however. Similar<br />
efforts by the Bretonni to cast portents of terror also failed. Meanwhile, the Sorceror Lords of the<br />
Norse summoned a host of monsters to defend Kvellig (D14) from the coming invasion<br />
<br />
An army of undead templars rode out again from the Iron Hills temple (C4) to follow the commands<br />
of their undead master.<br />
<br />
Far to the south the Runesmiths directed their elemental smith craft against the ancient walls of<br />
Lothern (I11). The walls of Lothern crash spectacularly in the resulting earthquake – leaving the city<br />
virtually helpless against attack. Meanwhile, the garrison’s leader looked with trepidation as the<br />
great storm of magic rolled slowly over the city – covering it in an eldritch and ominous light. It was<br />
exhilarating. Such power... Just to the west on Kanesdue the Dwarf infantry battalions prepared to<br />
board the fleet. The Thane looked up just as they were about to set to sea and watched the arcane<br />
storm rumbling in the distance. He put his pipe to his mouth. A new war was about to begin.<br />
<br />
<b>Game effects</b><br />
<ol>
<li>Banner of Vampire count cavalry1 worth 600pts appears in the Iron Hills (C4)*</li>
<li>Banner of Warriors of chaos monsters2 worth 400pts appears in Kvellig (D14)*</li>
<li>Ostland (F15) is impassable this campaign season</li>
<li>Lothern’s (I11) defensive value is reduced to 0 until the following winter season</li>
<li>The Storm of Magic settles over Lothern (I11)</li>
</ol>
<br />
<span style="font-size: x-small;">*1. Entire army is composed of ether Black Knights and Wight kings or is composed of Blood Knights – no character – army does not have to be legally constructed<br />*2. Entire army is composed of monsters, monstrous cavalry, monstrous beasts and monstrous infantry from theWarriors of Chaos book and/or the storm of magic book – army does not have to be legally constructed.</span>Mr Saturdayhttp://www.blogger.com/profile/03092917415087033316noreply@blogger.com0tag:blogger.com,1999:blog-3550999893146299674.post-37678905193241631482012-10-09T15:40:00.001+01:002012-10-11T17:07:37.020+01:00Map - Year 6, Espionage<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4379AituPQUXmEnR7m2vzMSKSCmE7mo5QVRjqGGIE320fjkk-VZHQuq4ARhVxYQIqFF1ubbXRVK00rLR1umdVy6NMsgTQn9f7p7AK-VIAjgZRISPkt45ya2MJ6iHBi9edjsTgKzEPKBw9/s1600/Campaignmap_YR5-T6-E.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="474" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4379AituPQUXmEnR7m2vzMSKSCmE7mo5QVRjqGGIE320fjkk-VZHQuq4ARhVxYQIqFF1ubbXRVK00rLR1umdVy6NMsgTQn9f7p7AK-VIAjgZRISPkt45ya2MJ6iHBi9edjsTgKzEPKBw9/s640/Campaignmap_YR5-T6-E.jpg" width="640" /></a></div>
<br />
<b>Espionage</b><br />
The Bretonnian King unleashed his coterie of saboteurs against Castle Hastling (E15) in preparation<br />
for the coming invasion. Yet the Norse were well prepared, and their own band of agents were<br />
deployed to defend the coastal fortress and its fleets. However, the defenders could not prevent all<br />
the saboteurs getting through. Half the Castle Hastling armada is destroyed following a spectacular<br />
night time raid and all the settlement’s baggage stocks are poisoned amid the confusion. The<br />
Norse struck back with assassins and saboteurs of their own. In the frozen wastes of Bjornling<br />
(B13) a crazed aspiring champion of khorne carved his way through 400 Bretonni troops of<br />
the Bretonnian 2nd army. However, after some early mishaps and escapades the Bretonnian<br />
agents on Uzkulak (D13) ruthlessly wiped out a cell of Norse saboteurs attempting to scuttle<br />
the Bretonnian fleet. Meanwhile a network of spies spread out out across the Sundered Isles<br />
with******************** and then **************** ***************** which lead to<br />
****************** Christmas*******************************************************<br />
**********************************************************************************<br />
**********************************************************************************<br />
******************************** amusingly ************* designation classified *********.<br />
<br />
Multiple spies are abroad. Intel is for the spymaster eyes only.<br />
<b><br />Assassins</b><br />
<ul>
<li>400 Bretonnian troops are killed in Bjornling (B13)</li>
</ul>
<b>Saboteurs</b><br />
<ul>
<li>One of the Norse fleets at Castle Hastling (E15) is destroyed</li>
<li>Baggage at Castle Hastling is destroyed</li>
</ul>
.................................................................................................................................................................<br />
<br />
<b>Spring Spells</b><br />
<br />
Vampire Counts<br />
<ul>
<li>Chaos Void and Withershins</li>
</ul>
Bretonnia<br />
<ul>
<li>Portents of Terror</li>
</ul>
Warriors of Chaos<br />
<ul>
<li>Summon Host</li>
</ul>
Dark Elves<br />
<ul>
<li>Na</li>
</ul>
Dwarfs<br />
<ul>
<li>Quake</li>
</ul>
Mr Saturdayhttp://www.blogger.com/profile/03092917415087033316noreply@blogger.com0tag:blogger.com,1999:blog-3550999893146299674.post-56625985701489877292012-10-05T16:25:00.002+01:002012-10-07T12:33:02.079+01:00Map - Year 6, Deployment<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRH8IDgESEprdwvMnQlWDhvmMfn-UD3QgonNjt71IEm3fgT9-sY1iybFdKwg3z7QOnG1oXNfjEL4DY-fw2Cyn_Vhu10xhVpotfgeJocM8c72FKn4enoXjQu8V6GdPNIC3jP-0OXp7Q1qvZ/s1600/Campaignmap_YR5-T6-D.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="474" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRH8IDgESEprdwvMnQlWDhvmMfn-UD3QgonNjt71IEm3fgT9-sY1iybFdKwg3z7QOnG1oXNfjEL4DY-fw2Cyn_Vhu10xhVpotfgeJocM8c72FKn4enoXjQu8V6GdPNIC3jP-0OXp7Q1qvZ/s640/Campaignmap_YR5-T6-D.jpg" width="640" /></a></div>
<br />
The armies muster once more. An icon has been added to show the location of the king of each race.Mr Saturdayhttp://www.blogger.com/profile/03092917415087033316noreply@blogger.com0tag:blogger.com,1999:blog-3550999893146299674.post-2064735939608814952012-10-02T13:12:00.000+01:002012-10-11T17:14:43.622+01:00<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXWCllgMoisby4FkCUvbK8NHbEuVRaYWPgwPS2GEJhx1rQkqhbuB3n9Up7GBgCc63d4cbA29DblaRFGucaQlRCd6My1kZIsKnp-g2OdB0CoTiKkLlMRwg-sihRs7R43QCQkyOnBDpZCqk/s1600/obx03B.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXWCllgMoisby4FkCUvbK8NHbEuVRaYWPgwPS2GEJhx1rQkqhbuB3n9Up7GBgCc63d4cbA29DblaRFGucaQlRCd6My1kZIsKnp-g2OdB0CoTiKkLlMRwg-sihRs7R43QCQkyOnBDpZCqk/s320/obx03B.jpg" width="320" /></a>The Dark Elf King walked slowly and unsteadily out of the
swirling smoke and falling ash. The
protective sigils on his Armour still glowed gold but had faded a little as the
danger had abated. He reached inside his tunic and drew out a battered
cigarillo and leaned down to light the tip on a flame still guttering from the
hair of a charred elf. The sound of hot
and cracked masonry collapsing could be heard behind him. He inhaled deeply, let out a big Smokey sigh,
patting idly at some burning cloth stuck to his arm. Behind him the oil stores
in the castle had ignited and were leaking liquid flames across what was left
of the front wall. He patted the charred
elf on the shoulder, thanking him for the light and walked a bit further away
from the flames. "Time to raise
another army" he said to no-one in particular.<o:p></o:p>MrTimewalkhttp://www.blogger.com/profile/04883182206632016487noreply@blogger.com1