Wednesday, December 14, 2011

Map - Year 2, Turn 6


War in the Sundered Isles – Year 2, Month 6

Recognised Alliances: None

Chronology of Ended Wars:

Druchii conquer the Asur.
Norse conquer the Reiklanders.

Bretonni crusade against the Lost and the Damned.
Dawi in desert warfare against the Ogre Kingdoms.

What makes a man turn neutral?

Ask the Vampire Counts.


War in the desert

Dwarfs versus Ogres

The Dwarven king sent forth the order. The steel legions were to invade the realm of the Ogres. They
would march on Direbogs (I6) from north and south. Both armies took a fast pace. But this pace was
too gruelling even for the hardy Dwarfs after their huge battle against the Halflings. The Army in the
Free Villages (H5) swept east to the Hissing Coast (Dwarfs take Hissing Coast J6 from Ogres) before
cutting north to Direbogs (I6). The journey was terrible with many dangers – 300 Dwarf troops die
on the journey. The other Dwarf army decided to sweep straight into Direbogs where they hoped to
catch the Ogres in a pincer attack.

Battle for Direbogs Village (I6) – Part of the central Ogre realm.

(2016 worth of Dwarfs) v (600 + muster roll worth of Ogres)

Muster rolls are shown on the Race rule sheet – see attached.

Lads – tabletop or GM dice roll?

Pincer attack rules (see page 53 of ME rulebook to find out when the second Dwarf army arrives –

roll randomly to see which one arrives late – Dwarf armies are 1283pts and 733pts)

Meanwhile back on Kanesdue Isle and unaware of the great betrayal by the Dwarfs the Ogre army
in Dreary Wood (J8) returned in triumph to the Great Hall (I7) with their booty from the captured Elf
provinces. The banner in Tor Achare (I10) moved west to Gash Kardak (H9) while the banner at the
Glowing Crater (F9) moved south to Shambletown (G9). The fleet moved southeast from The Twins
(G7) to Shattered Stone Bay (H8).


Vampire Counts

The Undead force in Castle Templehof (D4) withdrew to the capital in Mousillon (D3) to prepare for
winter spells. The banner in Castle Drakenhof (C3) moved north to Hel Fenn (B3) but with no time
left to thoroughly explore the wilderness. The Undead fleet continued its southward journey and
arrived off the Hissing coast (J6).

A familiar figure arrives in Horrok’s Gap (F6) with important information...


Dark Elves

The victorious but diminishing forces of the Witch King continued their campaign to restore order
to Kinsblood Isle. The army in Tiranoc (J13) moved to occupy Saphery (K12) and were successfully
able to restore control before winter – despite losing 200 troops to anarchist Mages. The army in the
Bastion hills (H12) is forced to halt by localised storms (bad scout roll).


Chaos Warriors

The Norse continued their campaign of terror through the old Reiklander Empire – this time it was
the villages in the Ostermark (G16) which felt their wrath. Despite losing 150 troops the Norse
imposed their will on the hardy village folk.


War in the North

Bretonnia versus Beasts

All the remaining Beast forces left on Norslatch Isle withdrew to the outskirts of the tainted Heart
of the Dark (B11). There they waited to prepare for the coming wave. A few short days later the
Bretonnian forces in the Blood Grounds (B9) moved in to occupy the recently vacated Dark Tower
(B10). The main force of horsemen in Brayherd (C10) left a trail of devastated Beast settlements on
the way to the heart of the dark...each horror worse than the last. Yet none were prepared for the
nightmare vision of hell they beheld...the Beasts were rebuilding their unholy citadel to the Dark
Gods. They would need to crush them quickly before the Beasts could fully rebuild the Heart and
retreat to safety behind the walls.

Battle outside the Heart of the Dark (B11) – The Beast capital.

(1250 worth of Bretonnians – all cavalry) v (680 + muster roll worth of Beasts).

Chart for muster rolls is shown on the Race rule sheet – see attached.

Don’t forget the heirloom!

Meanwhile the Bretonnian fleet continued to evade their Beast pursuers. The Bretonnians circle
back to Acquitaine (D7) while the Beasts finish the year off Horrok’s Gap (F6).

The Beast army in The Isle of Mists moves west to The Black Deeps (E11).


Winter Quarters

Dwarf winter quarter watch.

Notes – No issues – All armies currently safe.

Ogre winter quarter watch

Notes – Army on the Burning Isle is in the home realm so is fine – Army in Asur’s Rest is the only one in trouble but can be shipped back to its realm by the remaining Ogre fleet – All armies currently
safe.

Vampires winter quarter watch

Notes – Army in Asur’s Rest is the only one in trouble but can be shipped back to its realm by the
remaining Undead fleet – All armies currently safe.

Dark Elf winter quarter watch

Notes - Army in Smith’s Isle can be shipped back to its realm by the remaining Dark Elf fleet – All
armies currently safe.

Warriors of Chaos winter quarter watch

Notes – A portion of the Isle of Mists is in the Warriors of Chaos home realm so that army is fine -
One army in Smith’s Isle can be shipped back to its realm by the remaining Warriors fleet – One armyin Smith’s Isle is currently facing the prospect of a Winter Retreat (see page 39 of ME).

Bretonnia winter quarter watch

Notes - Army in Asur’s rest can be shipped back to its realm by the remaining Bretonnian fleet – All
armies currently safe – Possible complications if the Beasts can hold out long enough to reach winter
alive because the quake effect ends after month six - so conflict in B11 would turn into a siege – see page 47 for rules on sustaining sieges.

Beastmen winter quarter watch

Notes – All armies currently safe - Possible complications if the Beasts can hold out long enough to
reach winter alive because the quake effect ends after month six - so conflict in B11 would turn into
a siege – see page 47 for rules on sustaining sieges.


Territorial changes so far:

Dwarfs take Hissing coast (J6) from Ogres.

Dark Elves take Saphery villages (K12) from independent forces.

Warriors of Chaos take Ostermark villages (G16) from independent forces.

Bretonnians take the Dark Tower fortress (B10) from Beastmen.


Losses

Dwarfs lose 300 troops to Force March.

Dark Elves lose 200 troops.

Warriors of Chaos lose 150 troops.

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