Wednesday, June 20, 2012

Map - Year 5, Turn 2

 
History of the Sundered Isles – The Forty Second Year of the Second Age. Macdanalus, scrivener to the King. The Fifth Year and Second Campaign Month of the Great War

The Fall of Lothern
Warriors versus Dark Elves

The Norse sixth army (J12) entered uncontested through the great triumphal arch of Lothern (I11)
at dawn. After five years of Elven civil war followed by barbarian invasion it seemed to mark the end
of Elf power on the Sundered Isles. Anarchy broke out all over the Elf territories like a wave as news
of the surrender spread. On Norslatch Isle the province of Lyonesse (D8) declared independence,
while Silver River (G11) and Cothique (I12) did the same on Smith’s Isle. Meanwhile over half of Elf controlled Kinsblood Isle stayed loyal to the Witch King in exile. The heartland provinces around
Naggarond remained true but most of the western provinces descended into anarchy with Eataine
(K10), Avelorn (J10) and Yvresse (J11) all declaring independence from the Witch King.

The Witch King ordered his remaining forces north-west and across the bridge to Black Pillar (H14)
but dissent broke out once news of the fall of Lothern reached the force and the smaller of the two
banners mutinied and disbanded. 500 troops were lost to the Witch King. His remaining troops
seized the Fortress at Black Pillar (H14) from the Norse.

Finally, on Smith’s Isle the Altdorf banner (F14) was paralysed by torrential downpowers. The Chaos
Lord then ordered the Altdorf garrison to split into two separate 600 troop armies. Meanwhile on
Kinsblood the two banners at Tiranoc (J13) advanced into the Fortress of the Dawn (J12)


Naval Manoeuvrings
The Ogre fleet continued its hunt for Undead and Dwarf prey as it sailed east through Shattered
Stone Bay (H8). Meanwhile the Dwarf ships escaped the Slaughtermaster’s magical storm and
steamed east to the coast of Avelorn (J10).


Vampires versus Warriors
The Norse 3rd fleet found itself stuck off Bloodpeak (H10) by inclement weather and was surprised
by an Undead fleet pushing north from Gash Kardak (H9). The undead fleet dominated the early
exchanges but everything changed when the Undead admiral decided to try and use an outer
tendril of the storm of magic to destroy the Norse fleet. As he prepared to cast his purple sun he
suddenly lost control. The amethyst energies arced out of his body, spreading from ship to ship
as a calamitous dimensional cascade sucked his soul into the realm of chaos. A great purple light
settled over the undead fleet before dissipating. The newly crystalline fleet lingered beautifully for a
moment before sinking beneath the waves.

Further north the remaining Vampire fleets at Grimmenhagen (F10) and Eagle Eyries (G10)
converged on the Norse fleet off Hersig (F11). The Undead fleets quickly smashed through the Norse
defences and sunk the Chaos Fleet in a display of overwhelming orce. The way through to Altdorf and even beyond was now laid open to the Undead...


The War on Kanesdue
The Dwarf army at Tor Elyr (J9) moved out of the storm wracked province to wrest Dreary Wood

(J8) from the Ogres. This time they decided to take a more cautious approach and made camp at the
southern edge of the great forest to gather intelligence.

Vampires versus the Ogre/Norse alliance
As the Ogres and their Norse allies feasted on Dwarf flesh the Undead commander sensed his
opportunity on Kanesdue had finally arrived. The ancient warrior marched his army out of the Tusk
(I8) and toward the Great Hall (I7). The ramshackle defences of the Ogre capital had been rebuilt
in the intervening weeks since the latest bloodstained assault by the Dwarfs, while local Ogre
mercenaries had newly arrived drawn by the prospect of meat. The two forces faced off...


Fourth Battle for the Great Hall

Vampire Counts vs. Ogre Kingdom and Warriors of Chaos Alliance

Vampire 3rd army is 900 points

Ogres have 350 points + a 300 point muster (core troops with scout or vanguard)

Warriors of Chaos have 200 points

Choice for the alliance: Fight in the open field or retreat behind the walls?

Choice for all: Tabletop or GM dice roll?

Let me know...


Isle of Mists Carve-Up
The Bretonnians and Undead with a wary eye at each other continued their mutual carve up of the
Isle of Mists. The Bretonni on the Plain of Ruin (C11) moved east to take Beast Rock (C12) while
their fellows in the Forest of Eyes (D11) marched south-east to occupy the Herding Plain (E12). The
Undead meanwhile became the fourth race to take the poor benighted city of Black Deeps (E11).


Belligerence on Norslatch
The Undead templars in Hel Fenn (B3) found themselves delayed by scouting miscommunications.
It turned out to be a terrible mistake for the denizen of the wizard’s tower took great offence at
their apparent refusal to leave. The wizard attacked the templars with his army and massacred them
utterly. He didn’t think it too many...

The Bretonnian army in the Grey Mountains (C5) marched south to Carcasonne (D5) while the
exploring Bretonnian army in Quenelles (D6) discovered an abandoned mine revealed to have a rich
vein of base metals worth 2 gold crowns per year.


Conquest
Warriors of Chaos take Lothern (I11) from the Dark Elves – capital city and throne

Dark Elves take Black Pillar (H14) from the Warriors of Chaos - fortress
Dwarfs take Dreary Wood (J8) from the Ogres – barren

Bretonnia takes Beast Rock (C12) from Warriors of Chaos – village
Bretonnia takes Herding Plain (E12) from Warriors of Chaos – village

Vampire Counts takes Black deeps (E11) from Warriors of Chaos – city


Tally of the Dead
500 Dark Elf troops abandon the Witch King

Vampire 3rd fleet is destroyed off Bloodpeak (H10) by Warriors of Chaos

Warriors of Chaos 1st fleet is destroyed off Hersig (F11) by Vampire Counts

300 Vampire templars butchered by a mad wizard


Misc
The former Dark Elf provinces of Lyonesse (D8), Silver River (G11), Cothique (I12), Eataine (K10),
Avelorn (J10) and Yvresse (J11) all descend into anarchy and are now considered independent

Any of these provinces attacked next campaign month will not defend themselves as
anarchy still reigns. They will defend themselves as normal after that.

Wednesday, June 13, 2012

Map - Year 5, Turn 1

 
History of the Sundered Isles – The Forty Second Year of the Second Age. Macdanalus, scrivener to the King. The Fifth Year and First Campaign Month of the Great War

The Third Battle for the Great Hall
With the winter snows clearing fast the Dwarf Lord ordered all of his troops on Kanesdue to
converge on the Ogre’s Great Hall to finally eliminate Ogre resistance. However plans do not always
go as intended and the Dwarf 4th army holed up in Tor Elyr (J9) found their scouts beaten back by
the magical storm brewed up by the Ogre Slaughtermasters at the spring equinox. Nevertheless
the Dwarfs descended on the Great Hall (I7) from Rockguts in the north (H7) and from the Creeping
Caves in the south (J7). The Dwarfs came with great siege engines fit to render the bastion walls
of the Great Hall ineffective. But the Ogre Tyrant had prepared well over winter. A muster of Ogre
loyalists rallied to their Tyrant while the Chaos force garrisoned at The Tusk (I8) marched out to
crush the bearded ones. It would prove perhaps the most decisive battle of the whole campaign.

Alliance of Ogres and Warriors of Chaos (2055 combined troops) vs. Dwarfs (1954 troops)

Ogres are 755pts + 300pts of mustered troops 

• the muster is core and can have either vanguard or scout

Warriors of Chaos are 1000pts

Dwarfs are 1954pts

• Dwarfs have a siege engine so it will be an open battle and not a siege

The only remaining action left for the Ogres and the Dwarfs was with their fleets. The two Ogre
fleets off the coast of the Great Hall (I7) pushed north into Rockguts (H7) to chase down the nearby
Vampire fleet, while the Dwarf fleets in the south steamed back into the magical storm enveloping
Tor Elyr (J9).

The Chaos Lord opted to defend what he had in Altdorf (F14), Naggarond (I15) and the Cauldron
(C15) by having his armies stand. The Chaos 6th army in Tiranoc (J13) tightened its collective belt
and advanced purposefully on the Dark Elven Fortress of the Dawn (J12). The Fortress surrendered
without even a fight leaving the Norse on the cusp of taking the Lothern throne. The Chaos 7 th army
in Tiranoc had a harder time of it and lost 50 troops to starvation. Meanwhile the 7 th had horrific
plans for Tiranoc and proceeded to gather forcibly together the oppressed population at an ancient
Elven ley line. After 77 hours spent sacrificing 777 Elves and 100 of their own troops in increasingly
depraved and gruesome ways, a rip in the very fabric of reality burst open over the mystical ley
lines, and a nightmare army of darkness emerged forth to bolster the chaos hordes on Kinsblood.
Finally,the Chaos fleet off Hergig (F11) stood its ground while its southern counterpart sailed north
from Tor Achare (I10) to Bloodpeak (H10).

The last Dark Elf force active in the Sundered Isles marched north-west from Clar Karond (I16) to
reclaim Hag Graef H15 from the Norse. But with the Norse now on the verge of seizing Lothern, the

Dark Elf lord knew he would have to strike the following month against Naggarond (I15) itself or it
would be the end for his realm.

The Bretonnian King marshalled his forces in the north. The army in Montfort (B5) marched south to
reclaim the Grey Mountains (C5) from the Dark Elf corsairs while the army in Couronne (C6) moved
south in to Quenelles (D6). To the east the banner in Brayherd (C10) moved across the bridge to the
Plain of Ruin (C11) while the force based in the Place of Dark Rain (D10) retook the Forest of Eyes
(D11) from the Warriors of Chaos.

The Vampire lord took his chance on Kanesdue and moved the banner in Shattered Stone Bay (H8)
south to take the Tusk (I8) from the Warriors of Chaos. Meanwhile the army in Shambletown (G9)
marched to the eastern coast of Asur’s Rest (H10) while the armies in the Glowing Crater (F9) and in
Eagle Eyries (G10) both took ship. The fleet at the Glowing Crater (F9) sailed north east to the coast
off Grimmenhagen (F10) while scouting problems bedevilled the fleet at Eagle Eyries (G10) which
ended up delayed for the month. The third undead fleet sailed east through the channel between
Kanesdue and Asur’s Rest and came to a stop at Gash Kardak (H9). On the Isle of Mists the Undead
advanced on and took the Warriors of Chaos base in the Dark Forest (E10). Finally, the Blood Knights of the Iron Hills marched into the territory surrounding the Wizard’s Tower (B3). Fortunately for them the Wizard completely ignored the interlopers.

Conquest
Warriors of Chaos take Fortress of the Dawn (J12) from the Dark Elves – fortress

Dark Elves take Hag Graeg (H15) from the Warriors of Chaos – village

Bretonnians take the Grey Mountains (C5) from the Dark Elves – village
Bretonnians take the Forest of Eyes (D11) from the Warriors of Chaos – village

Vampire Counts take the Tusk (I8) from the Warriors of Chaos – fortress
Vampire Counts take the Dark Forest (E10) from the Warriors of Chaos - village

Tally of the Dead
Warriors of Chaos lose 150 troops in Tiranoc (J13)

Misc
Warriors of Chaos gain a 500pt Daemon army located in Tiranoc (J13)
Tiranoc (J13) – village – is razed to the ground in unholy ritual

Monday, June 11, 2012

Map - Year 5, Spring Spells


The winds of magic blew weak at the spring equinox. The sorcerers of chaos failed to cast abundance on their kanesdue outpost while the damsels of the bretonni could not reach as far as to scrye Kinsblood.

The long range casting of the undead was mixed. They bombarded tiranoc (j13) with spells but failed to reach with their portents of terror. They were however able to cast 'rot' upon the land. All  the norscan baggage points in the province decay and are immediately destroyed. All baggage taken into the province are immediately destroyed this year. The two armies in tiranoc would have to tighten their belts.

Sensing the storm of magic was moving inland to Asur's rest the vampire lord used up the power of the lost city to push the storm back out to sea where it enveloped the warriors of chaos fleet docked at chrace (h11). The chaos fleet rode through the storm in a feat of immense seamanship, finding safe haven at tor achare (i10).


The slaughtermasters of the ogres blew through the magical protections of the dwarf runesmiths and conjured a mighty storm against the dwarf fleet at tor elyr (j9). These storms would last for the whole campaign season. Two of the three dwarf fleets escaped south west to the coast off the plain of woe (k8) but the third fleet was sunk.


Finally, the runelords used their mightiest anvils of doom to create a terrible earthquake against the tusk (i8) and leaving the settlement vulnerable. The defensive value of the fortress is reduced to zero for the rest of the campaign season.

Friday, June 8, 2012

Map - Year 5, Espionage


Year 5: Espionage et al

With battle lines drawn the Norse empire found its twin naval bases in Hersig (F11) and Chrace (H11) beset by attacks from enemy operatives all throughout the winter. The Norse had prepared well with various cadres of agents and spies tasked with defending the realm from attack. A Lahmian
saboteur in Hersig was caught and destroyed in Hersig but the best Norscan operatives were no
match for the skill of the Bretonnians. One Bretonnian saboteur managed to sink one of the two
Norse fleets in Hersig, while a second saboteur set fire to the settlement causing immense damage
and killing hundreds. When the fires were quenched it was clear that Hersig was effectively razed to
the ground. Meanwhile the other fleet in Hersig managed to escape unharmed to the open sea. In
Chrace it was the Undead and the Dawi that sought to cripple the Norscan fleets. Again the Norscan
operatives worked hard to uncover subterfuge in the province and a Dwarf saboteur was caught
and killed. A Lahmian saboteur was also discovered and killed. However one Dwarf saboteur did get
through and destroyed one of the two Norse fleets in a thrilling and daredevil pyrotechnic display.

The Norse lords are not ones to sit back quietly and they launched their own missions against the
Vampire shipyards at Eagle Eyries (G10) and the Glowing Crater (F9). However the undead spy
network intercepted these orders and removed the Norscan operatives before they could become
threats.

The Bretonnians were not finished and 200 Norse troops were slaughtered by Bretonni assassins
in the frozen north (C15). Finally, the Norse launched their own killers against the last force of
Dark Elves on Kinsblood (I16). These devastating attacks saw 190 Druchii murdered by the chaos
assassins.


Year 5: Temples
Last of all, 300 points worth of Blood Knights gather and deploy at the Iron Hill temples (C4) to fight
for the lord of the Vampires.

Updates
Warriors of Chaos lose a fleet in Hersig (F11) and a fleet in Chrace (H11)
Warriors of Chaos lose 200 troops in the Cauldron (C15)
Dark Elves lose 190 troops in Clar Karond (I16)
Vampires gain 300 templar troops in the Iron Hills (C4)
Hersig (F11) is razed - village

..................................................................................................................................................................

Year 5: Spring Spells
Dwarfs – Quake;
Ogres – Storm;
Warriors of Chaos – Abundance;
Bretonnia – Scrye;
Vampire Counts – Rot, Portents of Terror

Monday, June 4, 2012

Map - Year 5, Deployment


As the campaign approaches it's zenith, the armies muster once more as the Winter storms abate...