Macdanalus, Scrivener to the King. The Seventh Year and First Campaign Month of the Great War.
On Asur’s rest the Bretonnians swept down from the Challenge stone (E7) to seize the Twins (F7)
from the Undead. Back on Norslatch they signalled the invasion of the dead king’s realm. All did not
go to plan. The Necromancers’ portents of terror had created a pall over the Grey Mountains (C5)
which prevented the army from moving. More successful was the Montfort (B5) battalion which
marched into the Iron Hills (C4) and burned the Blood Knights’ temple to the ground while securing
control of the province.
The Dwarf invasion came from the south and the west. Both armies in Krag Bryn (F2) stormed
into Licheburg (E3) trailed by their two fleets offshore. The Straddlebrook expeditionary force (F5)
boarded ship and set sail for Karak Kadrin (G6) while the Karaz-a-Karak (H3) clansmen force marched north through South Morswald (G3) and into North Morswald (F3). The brutal march put paid to 40 Dwarf troops. On Kanesdue the Dwarf 2nd army marched out of the old Ogre capital (I7) and into the Tusk (I8) while the Slayers from Dreary Wood (J7) moved into the Great Hall (I7) to try board ship. Unfortunately localised storms prevented the ship and its ginger haired crew of psychopaths sailing out of port.
Vampire Counts response
The dead King scrambled to respond to the Dwarf and Bretonnian invasion. He ordered the army in
Bloodpeak (H10) west into Shambletown (G9) to protect the Lost City while the fleet in Bloodpeak
was sent south west into Gash Kardak (H9) to cut off the Dwarf invasion from Kanesdue Isle. The
Caledor (H13) fleet and army sailed south east into the coast off Nagarythe (I13) while the army
in Bastion Hills (H12) marched into Caledor (H13). With his diplomacy in tatters the undead king
suffered mutiny from within his own army. While the mutiny was crushed it prevented the army
moving out of Talabheim (G14). The king then split the Talabheim army into two smaller banners.
To the north the Altdorf (F14) army quietly boarded ship and was last seen off the coast of Nordland
(E13). The army in Mousillon (D3) prepared its defences for the coming siege.
War on the Foot
After enduring six months of devastating chill and one month of continuous bombardment the
Norse Lord (C15) finally got the signal he had been waiting for. The Kvellig (D14) relief force was
on its way led by Krogar Fell-Hand himself. The Cauldron itself had been reduced to rubble by the bombardment and was now all but useless as a defensive position. It was time to quench his thirst
with Bretonnian blood. He ordered his armies to prepare to sally forth.
Outside the walls the cavalry hordes of the Bretonni looked like a sea of bright colour and glittering
metal over the blackened and cursed earth (C15). The scouts reported that Duc Manfred had almost
arrived with his army from Western Elswood (C14). Apparently it had been a harsh month with 120
brave men succumbing to starvation. It was almost time…
To the south-east the Norse plans had gone awry. Their army in Aesling (D16) had scouting
difficulties and trouble with mercenaries. Although 100 troops were recruited to the banner they
would not be able to arrive in time for the second battle of the Cauldron…
Bretonnians seize The Twins (F7) from the Vampire Counts – village
Bretonnians seize the Iron Hills (C4) from the Vampire Counts – temple is destroyed
Dwarfs seize the Tusk (I8) from the Vampire Counts – fortress
Dwarfs seize North Morswald (F3) from the Vampire Counts – village
Dwarfs seize Licheberg (E3) from the Vampire Counts – village
Casualties and Reinforcements
Bretonnian 2nd army loses 120pts to starvation
Warriors of Chaos 3rd army recruits 100pts of mercenaries
Dwarf 1st army loses 40pts to forced march
The second battle of the Cauldron (known in later years as ‘The Crimson Fields’)
Bretonnian forces (2,880pts):
Bretonnian 1st army (led by the King) – 1,500pts
Bretonnian 2nd army – 1,380pts
Chaos forces (2,940pts):
Warriors of Chaos 1st army (led by the King) – 1,440pts
Warriors of Chaos 2nd army – 1,500pts
Armies containing the King can spend unlimited points on characters but must still have a minimum
of 25% on core. The King gets a free magic item (heirloom) from the magic item section of his army
book that does not count to the total points of the army, or to the maximum he can spend on magic
items. Kings are +1 Leadership (or +1 Weapon Skill if already Leadership 10).