Friday, April 19, 2013

Map - Year 7, Turn 3


History of the Sundered Isles – The Forty Fourth Year of the Second Age. Macdanalus, Scrivener to the King. The Seventh Year and Third Campaign Month of the Great War

The Bretonnian King surveyed his troops for perhaps the last time. His scouts reported over four
thousand Norse warriors fast approaching and his brave Knights would be heavily outnumbered.
This glorious errantry war to free the Sundered Isles from the blight of Chaos could yet end in
disaster. The entire expeditionary force could yet be cast into the sea. Could the prophecy be
wrong?

But if they won…ah what glory! To triumph while outnumbered by the forces of darkness and to hurl
the monsters back into hell… that would be a fine tale to tell. Legend would remember they fought
outnumbered against the forces of hell and spat in their eye. That was what mattered.

The anvils beat in tune while his men readied for the battle. In the far distance he could hear war
drums. They were coming.


The Battle of One Hundred Heroes
Location: The Cauldron (C15)

Attacking forces (4,164pts):
  • Warriors of Chaos 1st army (1,500pts lead by the King)Army has no max points for characters (but must have 25% core), general has +1 Ld and has a free magic item taken from the Warriors of Chaos Book (including special character magic items)
  • Warriors of Chaos 2nd army (1,500pts)
  • Warriors of Chaos 3rd army (1,164pts)
Defending forces (2,60pts):
  • Bretonnian 1st army (1,400pts lead by the king) Army has no max points for characters (but must have 25% core), general has +1 Ld and has a free magic item taken from the Bretonnian Book (including special character magic items)
  • Bretonnian 2nd army (1,280pts)

Far to the west the storm-clouds were gathering around Mousillon (D3). The two Dwarven armies
had landed and were waiting camped outside the walls while their siege engines wrecked the walls
and reduced them to pulp. Meanwhile two Bretonnian armies had marched down from Castle
Drakenhof (C3) and Castle Templehof (D4) and were deployed just one mile from the city. The air
was pregnant with tension as everyone waited to see what would happen – and to see what sides
would be picked.

The Battle of Three Armies
Location: Mousillon (D3)

Vampire Forces (750pts):
  • Vampire Counts 6th army (750pts)
Dwarf forces (2,615pts):
  • Dwarf 1st army (1,460pts)
  • Dwarf 4th army (1,155pts)
 Bretonnian forces (2,987pts):
  • Bretonnian 4th army (1,487pts)
  • Bretonnian 5th army (1,500pts)

There was more drama as far to the south the Bretonnian army garrisoned in the Lost City (G8)
spotted the advance of a Dwarven force marching from the Twins (G7). The Bretonnian commander
ordered his personal standard bearer out to discover the Dwarf intentions.

Encounter at the Lost City
Location: The Lost City of the Old Ones (G8)

Bretonnian forces:
  • Bretonnian 3rd army (1,500pts)
Dwarf forces:
  • Dwarf 3rd army (1,500pts)

The old Liche was not to be underestimated and he ordered his troops south from Shattered
Stone Bay (H8) to conquer the old Ogre lands and defy the bearded ones. The Dwarf army in Gash
Kardak (H9) was ordered back to make a stand at the Tusk (I8) and it would be there at the edge of
Dreaming Wood where the two armies would finally met.

Siege of the Tusk
Location: The Tusk (I8)

Vampire Counts forces:
  • Vampire 5th army (1,500pts)
Dwarf forces:
  • Dwarf 2nd army (1,500pts)

Meanwhile the Slayer army completed the mopping up operation on the Burning Isle(1) by seizing
the undead controlled villages on the Coast of Claws (H6) while the two southern Dwarf fleets
rendezvoused off the coast of Rockguts (H7). Finally, the Dwarf army on Dolmen Isle redeployed to
Licheburg (E3).

Not to be outdone the Vampire Counts maintained their own campaign of conquest as undead
forces moved to seize Ostermark (G16) on Smith’s Isle and the Forest of Eyes (D11) on the Isle
of Mists. The Undead also captured Mournwood (I14) using a naval assault from Caledor. Less
successful was a foolish assault on the Elven held Black Pillar (H14). Three hundred undead troops
were destroyed in the bloody repulse. Finally, the undead fleets redeployed to Nordland (E13),
Mournwood (I14) and the Twins (G7) The Vampire army in I13 moves west to J12 to capture the ruined fortress from the Dwarfs.

…………………………………………………………………………………

Territorial Changes

Dwarfs seize the Coast of Claws (H6) from the Vampires – village

Vampires seize Mournwood (I14) from the Warriors of Chaos – barren
Vampires seize Ostermark (G16) from the Warriors of Chaos – village
Vampires seize the Forest of Eyes (D11) from the Bretonnians – village

Vampires seize (J12) from the Dwarves – fortress

…………………………………………………………………………………

Casualties
Vampire 7th army loses 300 troops

…………………………………………………………………………………
(1) Except for that Goblin fortress – cough, cough – slayers – cough, cough

Wednesday, April 3, 2013

Map - Year 7, Turn 2


History of the Sundered Isles – The Forty Fourth Year of the Second Age. Macdanalus, Scrivener to the King. The Seventh Year and Second Campaign Month of the Great War

The Bretonnian King and his two armies (C14) swept arrogantly into the Cauldron (C15) from
Western Elswood. The Norse capital had been abandoned to its fate and the Bretonni quickly moved
to secure the city from the inevitable counter-attack. The Norse King waited silently in the hills to
the South East (D16) of the Cauldron as the Bretonnians entered his capital and seat of power. He
had spent the month reorganising his three armies to best advantage. His men were restless and
wanted to attack. Not yet. Soon, very soon… The Norse ship sailed up the coast from Kvellig (D14) to Western Elswood (C14).

On Asur’s Rest it was the same story as the Bretonni marched in unopposed from the Giant’s Bed
Mountains (F7) to take the Lost City of the Old Ones (G8) from the Undead, a city of great wonder
yet also great horror. The conquering march of the chromatic army had not finished yet and their
knights marched west from the Iron Hills (C4) and the Grey Mountains (C5) to seize the Undead
fortresses of Castle Drakenhof (C3) and Castle Templehof (D4). The wall of bone was breached.

The Dwarfs own march of conquest continued in earnest. The 4th army in Licheburg (E3) and the 1st
army in Northern Morswald boarded ships at Licheburg and sailed north to the coast off Mousillion
(D3) while the 5th army in Licheburg marched east to seize Swartzhafen (F4) from the Undead. The
long awaited amphibious assault also began, with Dawi forces (G6) pouring ashore on Asur’s Rest to
capture the villages surrounding the twins (G7). The raucous journey of the drunken Slayer pirates
finally ended to the relief of the captain. The orange haired emos were deposited ashore at the old
Ogre graveyard of Direbogs (I6). Finally, the army on Kanesdue marched north from the Tusk to take
Gask Kardak from the Undead (H9).

Reeling from the loss of six provinces, the Liche King made his moves. The counter-attack began with Undead troops shambling ashore on the Isle of Mists to capture the Herding Plain (E12) from the Bretonnians. The Undead abandoned Asur’s Rest for now and used the fleet sailing in to Shattered Stone Bay (H8) to pontoon across to Kanesdue Isle (K8) on the southern shore of the bay. The third fleet deposited its cargo of ghouls ashore to seize Nagarythe (I13), before sailing back to Caledor (H13), where the Caledor garrison immediately boarded ship. The Undead mop-up of Smith’s Isle continued with the King’s army capturing Ostland (F15). Scouting troubles prevented the other army in Talabheim (G14) from moving.


Territorial Changes
Bretonnians take the Cauldron from the Warriors (C15) – Warriors of Chaos capital
Bretonnians take the Lost City of the Old Ones from the Undead (G8) – Legendary and ancient capital – razed.
Bretonnians take Castle Drakenhof from the Undead (C3) – fortress and bridge
Bretonnians take Castle Templehof from the Undead (C3) – fortress

Dwarfs take Swartzhafen from the Undead (F4) – village
Dwarfs take The Twins from the Undead (G7) – village
Dwarfs take Gash Kardak from the Undead (H9) – barren

Undead take the Herding Plain from the Bretonnians (E12) – village
Undead take Nagarythe from the Warriors (I13) – barren
Undead take Ostland from the Warriors (F15) - barren