History of the Sundered Isles – The Forty Third Year of the Second Age. Macdanalus, Scrivener to the King. The Sixth Year and Fourth Campaign Month of the Great War.
The Chevalier had being getting restless. They had waited for a month without movement and the
Knights Errant were spoiling for battle. All this time the King had remained in his tent while rumours
from the south spoke of the Norsii marshalling their forces. When the command staff had finally all
arrived at their lord’s tent - and of course completed their ritual greetings of bad’min’ton - the King
finally spoke: “I have been in communion with the Lady and she has honoured me with a sign. We
ride east.”
The Bretonnian King’s army finally rides east to Northern Elswood (B15) while its fleet sails back west to Bjornling (B13). On Norslatch the western garrison returned to Couronne (C6) while the eastern commander ordered his troops into the Beast Paths (C9).
Far to the south the Dawi Thane paused to settle into Lothern (I11) as the combined fleets sailed
south towards Slave-Slaughter (I9). The Burning Isle expeditionary force continued its journey
through the barren wastelands to the Free Villages (I5) of the Halfling collective and on Kanesdue
the army marched into Dreary Wood (J8).
The war drums grew louder on Kinsblood as the two Undead armies at the Black Pillar (H14) crossed
the channel into Hag Graef (H15). However, the Druchii force garrisoning the Black Pillar stayed
still – perhaps a communications breakdown had foiled their plans. Meanwhile the Undead army in
Nagarythe (I13) moved north and east into Mournwood (I14) in order to try and pin the vice around
Naggarond. The army based at the Walls of Azul (F13) shambled south into Ghrond (G13) before
splitting into two separate banners while the templars on Norslatch unsuccessfully searched for
hidden arcana.
The hard pressed Norse King continued his mad destruction of the eastern realms. He ordered
the deaths of every peasant in Western Elswood (C14) and Clar Karond (I16) so theirs screams of
suffering and terror could summon forth foul hosts of daemons whose very existence offended the
land. The Bretonnians were not the only ones that could pray to their gods! The daemon armies of
Har Ganeth (J15) surged north to rendezvous with the army waiting in Karond Kar (J14) while the
horde in the Fortress of the Dawn (J12) poured east to retake Nagarythe (I13) from the Undead.
Game effects
Undead take Mournwood (I14) from the Dark Elves – barren
Undead take Hag Graef (H15) from the Warriors of Chaos – razed village
Bretonnians take Northern Elswood (B15) from the Warriors of Chaos – barren
Warriors of Chaos take Nagarythe (I13) from the Undead - barren
Western Elswood razed (C14) – Warriors lose 100 troops but summon a 300pt Daemon army.
Clar Karond razed (I16) – Warriors lose 100 troops but summon a 500pt Daemon army.
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