Wednesday, January 2, 2013

Map - Year 6, Turn 6


History of the Sundered Isles – The Forty Third Year of the Second Age. Macdanalus, Scrivener to the King. The Sixth Year and Sixth Campaign Month of the Great War.

The Dark Elf King looked out at a scene of desolation and woe. His capital was in ruins and his people slaughtered. His scouts informed him they were outnumbered three to one and that the Norse
general counted many foul Daemons amongst his ranks. Worst of all his scouts reported that their
supposed Undead allies had deserted him at the last. There would be no legions of the dead to
bolster his claim on Naggarond.

And yet his Druchii warriors grew restless. They were furious at what the Norse had done and
demanded vengeance. If he did not act now his reign was over. He would be usurped and his name
cast into history as a curse. Perhaps there was another way, but if so for once he could not see it.
So be it. One last time he ordered his kinsfolk to battle. They would face the gibbering horde on the
plain outside the dead city.


The Battle of Naggarond

Dark Elves vs. Warriors of Chaos and their Daemon allies
Location is Naggarond (I15) the razed Dark Elf capital
  • Dark Elf 1st army – 450pts
Contains the King (up to 75% of army can be characters; general has +1 Ld or +1 Ws; general
gets a free magic item of any points cost)
  • Dark Elf Muster (refugees from Naggarond) – 300pts
Entire army is made up of core choices and has either scout or vanguard

Warriors of Chaos
  • Warriors 1st army – 600pts
  • Warriors 2nd army – 500pts
  • Daemon Host – 500pts
  • Daemon Host – 400pts 
  • Daemon Host – 400pts 
  • Daemon Host – 200pts

Daemon Hosts ignore normal army selection rules but each Daemon Host can only contain
Daemons from one of the four gods or from no god (i.e. unmarked Daemon Princes and
Furies)

Meanwhile, far to the north, the siege of the Cauldron (C15) continued as the Bretonnian King once
again ordered his forces to storm the Norse capital

Siege of the Cauldron

Bretonnia vs. Warriors of Chaos and the foul hosts they command
Location is the Cauldron (C15) the Warriors of Chaos capital

  • Bretonnian 1st Army - 1100pts

Contains the King (up to 75% of army can be characters; general has +1 Ld or +1 Ws; general
gets a free magic item of any points cost)

Warriors of Chaos
  • Warriors 4th army - 1090pts
  • Warriors muster - 300pts
Entire army is made up of core choices and has either scout or vanguard
  • Monstrous Host - 150pts
Any monsters/monstrous infantry from the Storm of Magic and/or Warriors of Chaos books
  • Daemon Host - 300pts
Daemon Hosts ignore normal army selection rules but each Daemon Host can only contain
Daemons from one of the four gods or from no god (i.e. unmarked Daemon Princes and
Furies)

Out at sea the Norse fleet continued its chase of the Bretonnian admiral. However, by the time the
Norse arrived at Sarl (B14) the Bretonnians had escaped out into the frigid northern ocean (A15).

The Undead and the Dwarfs continued the carve-up of the south. On Kinsblood Isle the Dwarfs
began a forced march but had to pause to seize full control of the Fortress of the Dawn (J12), while
on Smith’s Isle the Undead marched in unopposed to conquer the old High Elf provinces of Chrace
(H11) and Cothique (I12).

Finally, the Dwarf garrison on Kanesdue returned to the old Ogre capital (I7).

Territorial Changes

Dwarfs take the Fortress of the Dawn (J12) from the Warriors of Chaos – razed fortress

Undead take Chrace (H11) from the Warriors of Chaos – village
Undead take Cothique (I12) from Independents - barren

2 comments:

  1. I expect there will be a few exciting battles to report on this turn then, although the Brettonian's seem to be overreaching themselves a bit in that siege.

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    Replies
    1. Yep, all the major battles are pretty vital now. Ten out of ten for balls for the Brettonians...

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