Thursday, January 12, 2012

The Long Road to Ruin

For a few seconds of half-sleep before waking, Chael thought he was back in his beloved Bretonnia. The noisy battle preparations quickly reminded him that this was not the case. Not that it dampen his mood any. They had wintered well this past year. The damage to the former beastman capital was not as extensive as first feared. Diplomatic envoys had brought good news and our agents had uncovered no plots worth mentioning. Only those traitors on Asur's Rest had stopped the armistice from being a total success. They would be put down in due course. Other matters were more pressing.

Still, on a morning like this it was hard not to think of home. The damsels said The Lady had chosen to bless us after our bravery of months past. The removal of the taint of monstrosities surely helped too. Standing here in these verdant fields, it was the first time Delacroix was struck with the notion of making this new world his home. Home.

His calm was broken, as always, by his squire Herve. "M'lord, ser, you have a visitor, your Grace." His lack of etiquette was matched only by his general incompetence at everything. The commander waited. Silence. Chael tilted his head slightly. Herve nodded back. Chael extended his hand and waited. Herve caught his hand in his tunic and yelped. "WHOM is outside?!" The commander thundered. " Oh, er, Ambassador Ironhart, my Liege, ser" "Best send him to my quarters, tend to his needs and inform the Ambassador that I will be with him soon." With that Herve was gone. The first bad news of the day. And everything was going so well until then.

The reinforcements had arrived as scheduled. Scouting reports on their foe had brought welcome news about the lack of Minotaurs in the opposing force. Rank and file gors and ungors would be the bulk of opposition. The enemies lack of missile fire had also pleased him. The terrain, an open field with little to obstruct or hinder their cavalry, favored them slightly. Add in the numerical superiority of our troops and the better armor and training and things were looking good for Delacroix. But now the Ambassador.

" Rantaine, find Captain Bondurant, tell him to hoist the standard and muster the men. We ride within the hour." The snap to the order betrayed his growing unease. The commander was a soldier born , not a man for talking when a sword would do. Talking was for those who could not ride, those who could not fight. Old men and courtesans. He was slowly learning that not to be the case.

He found the Dwarf in his study, turning his nose up at the wine he had been offered. "Weak swill for weaker stomachs" He had not changed one bit from the boorish fustilarian who had been haranguing all and sundry about all the areas in which the Bretonnians where deficient compared to the stout and hearty folk of his kin. " So Ambassador, to what do I owe the pleasure of your company to, on this eve of glorious battle? Come to lead our vanguard?"
" What? And rob one of your men of that honor?" He made no attempt to hide the distaste in his voice. "No, I have come to advise you to retreat from Kislev. Well, to tell you to pull back. Return your forces to your capital."
" May I ask why?" Delacroix kept his voice as still as possible. These suggestions/orders were really becoming tiresome at this point. " I don't have time to explain the intricacies of diplomacy to you, boy. Do as you are bid. That is all I ask of you." "Well if that is all you want i will take its into consideration. Now I must be off. I have a foe to vanquish and people to free." With that Delacroix rose to leave. Ironhart rose and made to follow. The commander quicken his stride. He heard the dwarf once again demand he move his forces but choose to ignore the wretch this time. " Worry not Ambassador, I had Herve pack your provision for your trip back home. I am sure you will be well looked after. By the way, next time Moribus wants to contact me, get him to send a less odious toady."

Bondurant had been up to the task and the men were ready to go as he approached. With one fluid movement, bore out of thousands of hours of practice, he mounted his steed. Pulling his sword from its scabbard, he held it over his head and boomed, "TODAY THE EYES OF THIS NEW LAND ARE UPON US. WE WILL ANNIHILATE THESE FREAKS BEFORE US. MAKE THEM AN EXAMPLE TO THOSE WHO OPPOSE US. WE WILL SHOW THE WORLD WHAT BRETONNIAN STEEL IS MADE OF. FOR THE LADY!!! FOR DUTY!!! FOR BRETONNIA!!

(Posted for JK)

Wednesday, January 11, 2012

Map - Year 3, Turn 1 continued


The beastmen are driven to annihilation by the knights of Bretonnia, thier bodies burned in huge pyres as the land began to heal with the attentions of the damsels...

The third realm falls.

The Once Mighty Fall

"M'Lord.... M'Lord..." said the creature as it slithered into what once was a throne room, but now resembled a lair.  Bones crunched under its slim encrusted feet.   "How I hate these creatures" thought the beast that is Harakj.  "Wait" Harakj quietly said.  "But M'Lord... there's.."  "Wait" Harakj repeated even more quietly.  "But Master.. ther..." With a flick of Harakj's mighty wing he separated the messengers head from its three shoulders, it flew across the hall and squelched against the roof, slithering down the wall to rest in a corner.  "Wait" Harakj whispered as he finished dissecting the wraith emissary.  "Fascinating creatures these once dead, you may tell your master I decline."

From the far corner the slithering noise increased.  Harakj looked up with disgust, how he hated Lord Nurgles minions, think you've killed them and they just slither back together.

"What is your message, filth?"

"M'Lord" came the mumbled reply.  "There is a messenger from the front... with important news!"

"Well pull yourself together and bring him in, filth!"

The two parts slithered together, Harakj noticed it now had three legs instead of two.  The messenger came in quickly with a few flaps of its bat like wings.  "Master, I have news.  I did as you ordered, I observed the battle of men and beast from the air." Harakj waited. "Man has defeated the beast, they were overrun, mown down by the metal encased men."

"Leave me" Harakj said, and flicked his tail.  The hall emptied, all his minions leaving.

A vibration in the fabric of space.  A purple and blue void appears on the gable wall.  Harakj falls to one knee.  "My Lord, its as you said."  "YES HARAKJ, LISTEN WELL FOR MY TIME IS FAST APPROACHING."

Harakj listened as purple blood poured from his eyes and ears.

Tuesday, January 10, 2012

A Dwarf's Tale, Ch 2: Dire Maneuvers

[As occurred in Year 3 Turn 1.]

Thunk..slap..thunk..slap..thunk..slap.

As the reassuring gait of the admiral approached, the general furore in Fleet HQ quieted. Admiral Storrisson entered carrying the reports. Gyrocopters had returned from their various scouting sorties, and the news was not good.

"Gah! Jus' hau did those cretinus ovargroan Ogurs cawble tahgethar anough material fur too separah' fleets oh this SIZE?", he grumbled.
"Dammit. We mus' dehfend Direbogs, if tha Ogurkin land armies, all oor eff'rt last year twill be for nowt."

With that amount at their disposal, the Ogre's would surely land large armies on the shores of the Burning Isle again within the year. Not good. A year was definitely not enough time to construct adequate land defences and entrench in Direbogs.

In addition, gyrocopter scouts had encountered difficulty to the north in the Kazad Thrund region. Garbled reports of a giant lightning storm, twisters and clouds of indescribable colours shaped like the gaping maw of a giant beast.

'Ye keep lookin' at me like that laddie,
an' I'll show yeh mah bahd eye.' - Admiral Storrisson.
Three out of four in gyro flight group Karnak had been lost when attempting to pass through the storm, the remaining gyro had been forced back south. The north eastern peninsulas of the Burning Isle would be impassable to the other Dwarven fleets in the north. There would be no reinforcements coming. Storrisson's fleet was on it's own.

He sat back and lit a pipe as the various ships captain's argued amongst themselves.  As he saw it there were only two options. Stay and fight the Ogre's in their greater numbers when they arrive, or attack early and catch an ogre fleet on it's own. Even the odds.

'Smoke me a kipper, I'll be back for breakfast!' -
Ace Rimmersson, Dwarf Gyro-pilot
.
The fleet captains might not like it, but they knew their duty to kin and hold. Storrisson smiled. Dying in defence of his clan. He would finally find his honourable doom.

THUUUUUUMCRACK.

What the...?
"We're under attack. They launched early. We're outnumbered...", adrenaline fed thoughts flew through Storrisson's head.

He rushed to the bridge shouting orders as he went:
Thunk-slap-
"Ironclads fire at will!"
Thunk-slap-
"Gyro the gyrocopters!"
Thunk-slap-
"Submerse the submersibles!"

He smiled. Just because his doom had found him, didn't mean he'd die easy.

Monday, January 9, 2012

Awakening

Awake, movement. Asleep, time passes.  Awake, growth.  Asleep, the moons change and change back again.  Awake, recognition, remembering. Harakj but not as before. He stretches, arms, legs, back, neck, wings... It has wings, can it fly? A beat, two and he soars!

Friday, January 6, 2012

Map - Year 3, Turn 1


 On the day after the Spring equinox the invasion of the Isle of Mists began.

Beasts
The fleet stationed off the Plain of Ruin (C11) moved south west along the coast of the Kurgan controlled Place of Dark Rain (D10). The last remaining Beast Army moved north from the Forest of Eyes (D11) to intercept the Bretonnian crusaders at the Plain of Ruin (C11).

Bretonnia
Armed with the Blessing of the Lady of the Lake two Bretonnian Errantry Banners swept across the narrow channel between Norslatch Isle and the Isle of Mists.  The all cavalry force garrisoned in the Old Dark Tower (B10) and the force from Brayherd (C10) met up and planted the Fleur de Lys on the newly abundant Plain of Ruin (C11) claiming it for the Crown. The armies would clash on the flat plain.

The Plain of Ruin
Battle - 2000 pts Bretonnia versus 1400 pts Beastmen

There are 2 Bretonnian armies – 1500pts and 500pts – the 500pt force is all cavalry

      GM - Gentlemen – tabletop or GM roll – as it could be the last stand of the Beasts a tabletop battle would be cooler – Brets would a have +1 advantage on a GM dice roll. Province is effected by Abundance spell – mighty forest, flowers and other flora are abundant everywhere– Battlefield effect – all terrain rolls are forests or marshes – decide alternately.

Meanwhile the remaining Bretonnian Fleet based in Quenelles (D6) and the army based at the Challenge Stone (E7) gathered in Aquitaine (D7) while the army in Kislev (B4) moved south east to Montfort (B5) and the army in Couronne marched north west to Bastonne (B7).

Warriors of Chaos
Armed with the Blessings of much Darker Gods the Norscan forces moved to invade from the east. The force in Bjornling B13 took Hellcoast (B12) while the siege army in Uzkulak (D13) occupied and seized Manbane (D12). Yet more forces were set to buttress the invaders as the Army in Nordland (E13) took ship to the Herding Plain (E12) where they remain off the coast.

On Smith’s Isle the all cavalry force in Talabheim (G14) moved to occupy and seize the barren Black Fire Coast (H16) while the all cavalry force in the Cauldron (C15) moved on a secret mission to the Freezing Wastes (B16).

Vampire Counts
The massive Undead horde of three banners imposingly shambled east from the Giant’s Bed Mountains (F7) to occupy and seize Mist Gorge (F8) from the Ogres. Meanwhile the Ghost fleet departed from Swartzhafen (F4) and entered the coast off the Eerie Downs (E5) while the army in Castle Drakenhof (C3) were sent out on a mission to the Red River (D2).

Dwarfs and Ogres
The jockeying for power in the south continued with the two Ogres fleets in the channel between the Burning Isle and Kanesdue Isle intending to engage the Dwarf fleet off Direbogs (I6). The Dwarf fleet itself tried to isolate the fleet in Rockguts (H7) to improve its odds of victory.

GM - NB: This is the first time the simultaneous movement issue has really mattered – to resolve I decided to roll initiative for both Kingdoms (it doesn’t work otherwise unfortunately).

A long and torrid game of cat and mouse ensued with the Dwarf fleet under immense pressure in the straits off Direbogs. The Dwarf Admiral on Grungni’s Pride fought with great skill and courage and the cannons of the Dwarf dreadnoughts and Ironclads wrought terrible damage on the Ogre fleet. The torpedoes of the Dwarf submarines struck repeatedly from all sides. But the sheer Ogre numbers eventually overwhelmed the Dwarfs. Although an entire Ogre fleet was destroyed the remaining Ogres lead by their Admiral on the Red Ogretober crushed the Dwarfs in bloody hand to hand with the two Admirals finally clashing in person in the bowels’s of Grungni’s Pride. Victory for the Ogre
The single surviving Ogre fleet limped back to the coast off the Great Hall (H7).

Meanwhile the Ogre banner stationed in the Glowing Crater F9 marched south to Shambletown G9 while the banner in the Tusk (I8) marched south west to Slave Slaughter (I9).

As for the Dwarfs...the banner in Karaz-a-Karak (H3) marched north east to Silverspear (H4) while the banner in the occupied Halfling territories (I5) moved east to buttress the coastal defences of the Burning Isle along the snake ridden Hissing Coast (J6). The continued Dwarvish pacification of the Burning Isle continued with the banner and fleet in Pigbarter (K2) occupying and seizing the nominally Ogre held Burning Wastes (J3) to the east. 

Dark Elves
The Witch King continued his campaign for total control of Kinsblood Isle. The army in Lothern (I11) attacked and destroyed the rebels in Avelorn (J10) - although at the cost of 100 troops - while the force in the Fortress of the dawn (J12) occupied and seized Nagarythe (I13). The army in Naggarond (I15) moved west to Karond Kar (J14). The Witch King also sent out his feared navy. The fleet in Saphery (K12) sailed west to the coast off Eataine (K10) while the two fleets in Lothern (I11) sailed north as far as the mouth of the Silver River (G11). Meanwhile the army in the Bastion Hills (H12) moved west to the Silver River province (G11) where the local villagers immediately swore fealty to the Witch King.   

Territorial Changes
Warriors take Hellcoast (B12) from Beasts – Village
Warriors take Manbane (B12) from Beasts – Village
Warriors take Black Fire Coast (H16) – Barren
Vampires take Mist Gorge from Ogres (F8) – Barren
Dwarfs take Burning Waste from Ogres (J3) – Barren
Dark Elves take Avelorn from independents (J10) – village
Dark Elves take Nagarythe from independents (I13) – barren
Dark Elves take Silver River (G11) - village

Bodycount
1 Ogre Fleet destroyed
1 Dwarf fleet destroyed
100 Dark Elf troops destroyed

Monday, January 2, 2012

Map - Year 3, Turn 0


 With two pretenders already dead just seven would be emperors remained. As the armies marched out to take position for the coming wars the wizards and sorcerers prepared their spells. With their eyes set on conquest of the isle of mists the bretonnian damsels and norse sorcerer lords showed their idiosyncratic styles. The bretonni set their path to glory by casting 'abundance' on the plain of ruin (c11). The brave knights would not be defeated by starvation in their errantry war as the formerly desolate plain was transformed with life. Just to the south in the forest of eyes (d11) the norse magi used their dark lore to cast 'portents of terror' causing all living creatures to suffer nightmares of terrifying intensity.

Far to the west there were dark rumblings. Rumors abounded of a 'summoned host' being successfully gathered and deployed by the necromancers of Moussillon (d3). The undead also cast a decaying 'rot' over the province of rockguts (h7) which destroys all baggage in the tile.

Other spell attempts by the druchii of Naggarond failed.

In the burning south west of the sundered isles the dwarf runesmiths gathered information about their ogre enemies. They learned the scale and composition of the ogre forces in the great hall (i7). The ogres however had bigger plans. They brought the powers of raw magic into a deadly coalescence, creating a great maw shaped vortex over the coast of claws (h6)... 'chaos void'.

Campaign spell markers - 
c11 = abundance
d11= portents of terror
h6 = chaos void
h7 = rot

Note - dwarfs have a great wall on the edge of i3 which faces j4.