Wednesday, June 29, 2011

Map - Army Counters

While I have a load of army counters, enough for all of us, personally I'm planning on doing a set of undead ones. If anyone else (I know Craig is) is interested in doing the same, Warmaster is a rocking option for getting armies, siege engines and such for your counter set.

Tuesday, June 28, 2011

Map - Draft 2 with Starting Positions

Here's the second draft of the map. Respond via the group folks.

Monday, June 27, 2011

Campaign ToDos

To the ball rolling for the rest of us (it's already merrily rolling between Tom and Dave), I'd like to get a list together of what we think needs done to kick this campaign off. Comment away and I'll edit the article, or indeed edit it yourself, fellow contributor.
  • Tom gets final rules together
  • establish a loose set of rules / timeline for doing things in game (i.e. each game turn we should have a week to commit orders, then the rest of the month to resolve battles? - a turn a month then.)
  • communication for rules decisions and game announcements.
    I don't think this blog is the place to discuss rules decisions or make announcements
    (i.e. get your orders in! this turns orders deadline is tomorrow, that means you playerX)
    that you need players to read. Players might not read this blog to catch these things.
    Possible options (I'd prefer the 3rd option):
    • a forum
    • large email threads
    • a campaign specific google group
  • agree on some way of getting folks attention, if we need to make a vote or decision about something we'd I'm sure we'd rather not wait weeks for resolution
  • I'd would see this blog (and feel free to disagree with me here) as a place for turn summaries, drawing attention to player situations, discussion as to why they chose specific orders, thoughts before and after order submission & turn resolving, and above all, the backstabbery!
  • players pick start points on map!
CampaignHammer. Just DO IT!

Sunday, June 26, 2011

Rules - Storm of Magic?

I wonder if we should include some provision for storm of magic games? Maybe it's particular tiles, or a random event?

Hear Ye, Hear Ye!

By the decree of Duke Mallobaude, crown prince of the free people of Mousillon, I, Bougars De Biaucaire, send forth Ser Charlemagne Delecroix to bring glory and honour back form the new world.

The free people of Mousillon would like to offer the hand of friendship to all fellow explorers in the hope that trust and understanding will mark our joint efforts in this time of opportunity.

Friday, June 24, 2011

Map - Coastal Tiles

Here's a fine solution to the coastal tiles problem. There's also a sackload of rules on the GW site, such as: Mighty Empires at Sea

Players - The List

Craig (RedCraig) - Dwarfs
Dave - (Mr Saturday) Vampire Counts
Dec - Ogre Kingdoms
Eoin - (Spartan Irl) High Elves
JK (Mr Fett) - Bretonnians
John Nolan (Raptorirl) - Empire
Noel - Beastmen
Paul - Warriors of Chaos
Vic - Dark Elves

Now we have a complete list of players and armies we can roll off for placement on the map, and customise each region.

MAP - First draft is up!

From the devilishy clever Tom:

The map is 187 tiles - if we are short we can leave out the ocean tiles at edges. I will put up rules on a day by day basis starting monday (the core rules are the old mighty empires rules).

The nine capitals are represented by the black dots. You'll note there are no capitals in the central zones. I want a period of expansion for everybody.

Dark Blue is sea/ocean
Light Blue is river
Light Green is Grassland/Lowland
Dark Green is forest
Greenish Brown is hills
Reddish Clay is mountains
Beige is desert/wasteland
Purple is arctic/tundra

Each tile produces resources depending on its terrain. I'll explain in a few days once I think it through and balance it up fully.

Each empire starts the game controlling his capital tile and the six surrounding tiles.

The player that picks his capital first can place three villages and one fortress (total) in his six surrounding tiles when he picks his the player that gets the last choice of location at least has the advantage of knowing where all enemy fortresses will be located when he places his.

Thursday, June 23, 2011

"Bring your pretty face to my axe"

Turn 5 - The Grim Reaper points the finger and turns a dwarf to dust
"get im lads"
Introduction eh?
Craig. Dwarves. Job Done.
See that? I used the technically incorrect plural of Dwarf. And I linked to my own blog.
/leans in close
...and I don't care.

Cause that's how things are going to be in my new Empire. Forged in the blood, sweat, and tears of my opponents.

Dave, throw up some of those Mighty Empires tiles and I'll help paint them - though they won't be to your OCD like standard.

We'll need to give a run down on this here blog, of the custom rules we decide on for the "campaign of legend". They're still in flux, being discussed and mulled, but soon we should have a decent set. I think they're over complicated at the moment, but when the world is viewed through a lens which focuses things into 'axe friend' or 'axe foe' that tends to happen.

I'm very much looking forward to this. Campaigns to me are all about the character story building. That amazing time your General fought off the Vampire? It becomes so much more when it's "General Grimnir, on his last wound, valiantly fought off the dread Vampire Stefan".
Yessiree, plenty of opportunities for fluff and story building right here.
Enemies fought, alliances made, grudges opened...& closed.

By the by, that whole "campaign of legend" thing cracks me up. Every time I read it the voice in my head is pronouncing it in an overly dramatic, loud and slow fashion.

Wednesday, June 22, 2011

It Begins!

Here is where we attempt to chronicle our attempt to build and play a definitive Warhammer campaign. I'm Dave, and I'll be looking after painting an enormous amount of campaign tiles, ships, villages, castles...oh God, what have I let myself in for?

I'll be taking the Vampire Counts in this here campaign. The others can introduce themselves when they roll in...

Rawhide! (I don't know why I said that.)