Tuesday, October 30, 2012

Map - Year 6, Turn 2

History of the Sundered Isles – The Forty Third Year of the Second Age. Macdanalus, Scrivener to the King. The Sixth Year and Second Campaign Month of the Great War.

While the Bretonnian King’s armies on Kanesdue searched in vain on glorious quests for hidden treasure, the King’s own royal fleet continued north along the coast of Western Elswood (C14) – the King would choose his place of invasion in his own time – a surgical strike to decapitate the beast.

The Druchii King returned his army to the great fortress known only to locals as the Black Pillar (H14). A day later the undead poured down from the hills of Ghrond (G13). For now the tenuous alliance appeared to hold as the deadites waited in silence outside the obsidian walls. However, the undead army in Altdorf was less generous – marching south to seize Talabheim (G14) from their supposed Dark Elf allies. The undead occupation of Smith’s Isle continued to gather pace as tattered troops were deposited ashore by ghost fleets at the Walls of Azul (F13) and the undead fleet sailed on to Cothique (I12). Meanwhile the Undead Templars of the Iron Hills rode west to enter Castle Drakenhof (C3).

The Dawi invasion of Kinsblood Isle began with an amphibious assault. The Dwarf marines stormed the coastal villages of Avelorn (J10) in a dawn attack of shocking and sudden violence as axe clashed with spear. The villages were soon pacified although 100 Dwarfs troops died fighting the stubborn Asur defenders. The Dwarf rangers on the Burning Isle reported nothing of interest in the harsh desert while the third fleet sailed east to Gash Kardak (H9).

The hard pressed Norsemen were beset by scouting mishaps. The army in Hag Graef (H15) was distracted by a merchant convoy from which it obtained four months supply of baggage while the regular army banner in Naggarond was forced to stay in the city due to localised storms. The Daemon army in Naggarond marched south towards the terrified villagers of Har Ganeth (J15) while the regular army banner in Lothern surged into the Fortress of the Dawn (J12) under an inky black sky. Finally, the chaos fleet sailed north along the coast to Kvellig (D14) to try and force the hand of the Bretonnian admiral.     

Undead seize Talabheim (G14) from the Dark Elves – razed villages

Dwarfs take Avelorn (J10) from Independents – village 

Dwarfs lose 100 troops in the battle of Avelorn.

Wednesday, October 17, 2012

Map - Year 6, Turn 1

History of the Sundered Isles – The Forty Third Year of the Second Age. Macdanalus, Scrivener to the King.

The Sixth Year and First Campaign Month of the Great War.

And so it was that the rampant Undead horde (E13) shambled into the dead city of Altdorf (F14) to
take the Reikland throne while its ghost fleet lingered offshore. Ghrond (G13) was also lost – falling
to a horde marching east from Bilbali (G12). The Undead banners at Bloodpeak (H10) and Osthof
(F12) boarded ship – however while the southern fleet sailed into Chrace (H11) – the northern army
was forced to hold steady due to poor weather conditions.

Bereft of a capital the Druchii King began his bid to regain his empire by seizing the city of Caledor
(H13) back from the Norsemen. However, in what would become known ever more as the night
of terror, the legions of the lost and the damned unleashed their hideous wrath on Kinsblood Isle.
Thousands of years of Elf civilization - whether Asur or Druchii - ended in despair as the populations
of both Lothern (I11) and Naggarond (I15) were sacrificed in unholy and dark ritual as the slaves to
darkness cavorted beneath in manic celebration. As the soul scream grew louder an iridescent light
bloomed from within the blackening pyre at the height of the rituals - and foul hosts of warp spawn
materialised through a rip in the fabric of reality to bear witness to the death of a people. Far to the
north, the Norse army in the Cauldron (C15) marched out to Western Elswood (C14) while the fleet
sailed west to the cliffs of Baersonling (E14).

In preparation for the coming war, the would-be Dwarven invaders of Kinsblood steamed south
around the storm of magic and into the seas off Avelorn (J10). Meanwhile their kinsfolk marched
into the Great Hall (I7) of the Ogres to seize the Kanesdue throne from the Deadites. The Dwarf
garrison on the Burning Isle (I4) marched south into the Scorpion wastes (J4) on some unknown
mission while its attendant fleet steamed east into Kazad Thrund (H5). The Dwarf patrol ships
around Kanesdue sailed east from Rockguts to Shattered Stone Bay (H8).

After a month of feasting and praying the King of the Bretonni boarded ship with his knights from
Uzkulak and set sail north to Skaeling (C13). Finally, the Bretonni armies on Norslatch redeployed -
south to Carcasonne (D5) and east to Bastonne (B7).

Game effects:
  • Lothern (I11) is razed by the Warriors of Chaos.
  • Naggarond (I15) is razed by the Warriors of Chaos.
  • Dark Elves seize Caledor (H13) from the Warriors of Chaos - city.
  • Dwarfs seize the Great Hall of the Ogres (I7) from the Undead – capital city and Ogre throne.
  • Undead seize Altdorf (F14) from the Dark Elves – capital city and Reikland throne. 
  • Undead seize Ghrond (G13) from the Warriors of Chaos - village. 
  • A Daemon army of 500 troops is born out of the ashes of Lothern (I11) – 100 Warriors of chaos troops are sacrificed as part of the ritual.
  • A Daemon army of 400 troops is born out of the ashes of Naggarond (I15) – 100 Warriors of chaos troops are sacrificed as part of the ritual.

Thursday, October 11, 2012

Map - Year 6, Spring Spells

The Lord of the Undead redoubled his sorcerous assault on the lands of the Norsii and brought the
powers of raw magic into a deadly coalescence, dissolving the contents of barren Ostland (F15)
and creating a vortex of chaos. Efforts to cast withershins on Castle Hastling failed however. Similar
efforts by the Bretonni to cast portents of terror also failed. Meanwhile, the Sorceror Lords of the
Norse summoned a host of monsters to defend Kvellig (D14) from the coming invasion

An army of undead templars rode out again from the Iron Hills temple (C4) to follow the commands
of their undead master.

Far to the south the Runesmiths directed their elemental smith craft against the ancient walls of
Lothern (I11). The walls of Lothern crash spectacularly in the resulting earthquake – leaving the city
virtually helpless against attack. Meanwhile, the garrison’s leader looked with trepidation as the
great storm of magic rolled slowly over the city – covering it in an eldritch and ominous light. It was
exhilarating. Such power... Just to the west on Kanesdue the Dwarf infantry battalions prepared to
board the fleet. The Thane looked up just as they were about to set to sea and watched the arcane
storm rumbling in the distance. He put his pipe to his mouth. A new war was about to begin.

Game effects
  1. Banner of Vampire count cavalry1 worth 600pts appears in the Iron Hills (C4)*
  2. Banner of Warriors of chaos monsters2 worth 400pts appears in Kvellig (D14)*
  3. Ostland (F15) is impassable this campaign season
  4. Lothern’s (I11) defensive value is reduced to 0 until the following winter season
  5. The Storm of Magic settles over Lothern (I11)

*1. Entire army is composed of ether Black Knights and Wight kings or is composed of Blood Knights – no character – army does not have to be legally constructed
*2.  Entire army is composed of monsters, monstrous cavalry, monstrous beasts and monstrous infantry from theWarriors of Chaos book and/or the storm of magic book – army does not have to be legally constructed.

Tuesday, October 9, 2012

Map - Year 6, Espionage

The Bretonnian King unleashed his coterie of saboteurs against Castle Hastling (E15) in preparation
for the coming invasion. Yet the Norse were well prepared, and their own band of agents were
deployed to defend the coastal fortress and its fleets. However, the defenders could not prevent all
the saboteurs getting through. Half the Castle Hastling armada is destroyed following a spectacular
night time raid and all the settlement’s baggage stocks are poisoned amid the confusion. The
Norse struck back with assassins and saboteurs of their own. In the frozen wastes of Bjornling
(B13) a crazed aspiring champion of khorne carved his way through 400 Bretonni troops of
the Bretonnian 2nd army. However, after some early mishaps and escapades the Bretonnian
agents on Uzkulak (D13) ruthlessly wiped out a cell of Norse saboteurs attempting to scuttle
the Bretonnian fleet. Meanwhile a network of spies spread out out across the Sundered Isles
with******************** and then **************** ***************** which lead to
****************** Christmas*******************************************************
******************************** amusingly ************* designation classified *********.

Multiple spies are abroad. Intel is for the spymaster eyes only.


  • 400 Bretonnian troops are killed in Bjornling (B13)
  • One of the Norse fleets at Castle Hastling (E15) is destroyed
  • Baggage at Castle Hastling is destroyed

Spring Spells

Vampire Counts
  • Chaos Void and Withershins
  • Portents of Terror
Warriors of Chaos
  • Summon Host
Dark Elves
  • Na
  • Quake

Friday, October 5, 2012

Map - Year 6, Deployment

The armies muster once more. An icon has been added to show the location of the king of each race.

Tuesday, October 2, 2012

The Dark Elf King walked slowly and unsteadily out of the swirling smoke and falling ash.  The protective sigils on his Armour still glowed gold but had faded a little as the danger had abated. He reached inside his tunic and drew out a battered cigarillo and leaned down to light the tip on a flame still guttering from the hair of a charred elf.  The sound of hot and cracked masonry collapsing could be heard behind him.  He inhaled deeply, let out a big Smokey sigh, patting idly at some burning cloth stuck to his arm. Behind him the oil stores in the castle had ignited and were leaking liquid flames across what was left of the front wall.  He patted the charred elf on the shoulder, thanking him for the light and walked a bit further away from the flames.  "Time to raise another army" he said to no-one in particular.

Monday, October 1, 2012

The Fifth Winter
Following the infamous treachery at Altdorf, and the equally devastating ending of the Ogre
Kingdoms, the Undead Empire was now, just about, the strongest political and economic power
in the land. The Norse King was defeated but still a power in the east, while the might of the
Bretonnian King grew swiftly in the north as he waited patiently for his moment. The Dwarfs were
still standing following their bruising campaign against the Ogres but had lost their long desired prize of the Ogre capital to the Undead. The Druchii meanwhile continued to survive long after everyone else had written them off. Five years of war had passed and now just five of the nine Kingdoms survived. Four more would have to perish before the war could end. It was all to play for.

Autumn spells
The bitter hatred and enmity unleashed between the Norse, Druchii and Undead continued long
into the winter. What followed was perhaps the most devastating sequence of events since the war
began. In an act of supreme vengeance the Sorceror Lords unleashed a tornado of peril at Altdorf
(F14). Fed by the souls of a thousand innocents the whirling tornado of magical energy destroyed
the ancient seat of the Reiklanders in one hour of total chaos. The armies within, both Druchii and
Undead, were utterly wiped out in the maelstrom. Only the Dark Elf king escaped. But the Undead
were conjuring their own vile sorceries and such is the might of the Deadites that their spells can
reach across the continents to end their foes. So it was that a reign of madness befell Hag Graef
(H15). The entire population of the villages including the garrisoned Chaos army became infected
with a whirling madness and danced off into the sea never to be seen again. Once again however
the Norse King escaped his seemingly inevitable doom. Swearing vengeance on his enemies the
Chaos Lord returned to the Cauldron to plot revenge. However, unbeknownst to the Norse King the
Undead Necromancers had been cursing his homeland with dark spells of blight that caused crops to
shrivel and fail reducing the yield of the entire harvest. Meanwhile, the Bretonnians continued their
vengeance on the Druchii for the desolation of Norslatch by targeting Talabheim (G14) with a trail
of magical wind and storm – Talabheim was razed to the ground but the magical wind then spiralled
into the Walls of Azul before dissipating. Finally, the Dwarfs sent out a call of heroes from the great
horn at Karaz-a-Karak. A strangely familiar Slayer leads the small group of heroes that answer the
call. The storm of magic roils north to Bilbali (G12).

Game effects
  • Altdorf is razed - F14 (Dark Elves – capital city)
  • Hag Graef is razed – H15 (Warriors of Chaos – village)
  • Talabheim is razed – G14 (Dark elves – village)
  • Dark Elf 2nd army is destroyed by a tornado of peril – 545 troops
  • Remainder of Undead 1st, 2nd and 6th armies are destroyed by a tornado of peril -1351 troops
  • Warriors of Chaos 3rd army is destroyed by the reign of madness – 1500 troops and a siege train
  • Warriors of Chaos lose 5 revenues to blighted crops
  • Dwarfs gain 400pts of troops from their call of heroes
  • The Storm of Magic roils north to Bilbali (G12)  

 Winter Quarters
The Dwarfs, Bretonnians, Vampires and Dark Elves were all well prepared for winter and their armies had no problems making winter quarters. The Warriors of Chaos on the other hand were not nearly so lucky and two Norse armies lost troops to the ravages of the encroaching winter – in total 170 troops die as the forces struggle home over unfavourable and freezing terrain.

Game Effects

All armies retreat to their home capitals
Warriors of Chaos lose 170 troops

Winter Events
Winter is a time when newly conquered people may be tempted into dissent, and when disease
can wreak havoc among populations already weakened by hunger and war. Sometimes however
the winter can be a time of respite. So it was for the Druchii King as the remaining Dark Elf subjects
arranged a special tribute which filled the Dark Elf coffers by an additional 3 gold. The Undead also
benefited – as increased revenue from successful trade missions added an additional 3 gold to the
Undead treasury. Meanwhile, and despite the vile depredations of the Undead wizards, the Norse
had a plentiful harvest, which delivered an extra 4 gold. However, famine stalked the Bretonnian
lands making it impossible to rebuild and repopulate razed territory this year while a minor peasant
revolt on Kanesdue cost the Dwarfs 1 gold of revenue.

Game Effects
  • Dark Elves and Vampire Counts get 3 gold
  • Warriors of Chaos get 4 gold
  • Bretonnians cannot rebuild razed tiles
  • Dwarfs lose 1 gold

  • Vampire Counts have 35 gold crowns
  • Bretonnia have 30 gold crowns
  • Warriors of Chaos have 29 gold crowns
  • Dwarfs have 26 gold crowns
  • Dark Elves have 5 gold crowns

Spending Revenue
  • Diplomatic missions = 1 crown
  • Recruitment of troops = 1 crown per 100pts of troops
  • Recruitment of fleets = 3 crowns +1 timber per fleet
  • Rebuild razed tiles = 1 crown to rebuild a village and 3 crowns to rebuild a fortress or a city
  • Upgrade a village to a fortress = 5 crowns + 1 timber
  • Upgrade a barren tile to a fortress = 10 crowns + 1 timber
  • Upgrade a village to a city = 15 crowns
  • Baggage = 1 crown per D6 baggage points
  • Assassin = 1 crown
  • Spies = D6 per crown
  • Saboteur = 1 crown
  • Agents = 1 crown
  • Siege Batteries = 2 crown + 1 timber
  • Great walls = 3 crowns
  • Bridge = 1 crown + 1 timber