Friday, May 11, 2012

Map - Year 4, Turn 6 continued


The Siege of Kanesdue
The great Siege of Kanesdue began in the weeks before winter of the fourth year of the war...long would its legend last.

1409 points Attacking Ogres - 959 of regular army + 450 mustered troops.
1115 points of Defending Dwarfs x2 defensive bonus.

First assault (Modifier = -1)
Driven with rage the Ogre hordes threw themselves against the walls. They were met by a hail of
shot and the boom of cannon. Without the support of their enslaved siege giants the assault would
have been a shambles. The Ogre Tyrant ordered the three lumbering behemoths toward the left
tower. Two of the armoured giants held firm against the storm of lead though one lost its head to
a stray cannon shot. One of the remaining giants fell against the walls and its corpse provided the
Ironguts with a bridge up to the tower. They rushed over the wall and fell upon the Ironbreakers
waiting on the other side. Meanwhile the main force of Bulls used a makeshift battering ram to try
and break through the main gate while a force of Yhetees used their talons to scale the right hand
tower...

Crag Makinsson surveyed the damage to the walls. His Dwarfs had held firm despite the
Ironbreakers taking horrendous casualties to the combined might of the Giants and Ironbreakers. A
dozen Slayers led by Brok Lesnarsson had abseiled down the walls in a mad heroic attempt to break
the attack. They had descended into a mass of Ogres and horribly outnumbered the brave fools
had confused the assault. The last he had seen of Brok was of a ginger mohawk head butting one
of those fearsome mournfang creatures. Although every Slayer was dead the walls had held. They
would wipe these Ogres off the face of the Sundered Isles.


Roll = 8 = 7 with modifier = Repulse
Ogre casualties = 250 (1159 survivors)
Dwarf casualties = 250 (865 survivors) x2 bonus
 

Second assault (Modifier = -1)
The second assault came five days later and it came from a pair of unexpected sources. A force of
hundreds of Gnoblar Trappers had been busy burrowing under the walls in an attempt to undermine
the fortifications. The little creatures had spent years avoiding beatings from their Ogre masters and
knew the narrow tunnels well. At the same time a dozen Yhetees were slowly climbing up the cliff
edge of the city using their natural talents to avoid plummeting to their deaths...

A great explosion went up from the storeroom as anarchy took hold inside the walls. . A platoon of

Dwarf Warriors made quick work of the wretched greenskins but the Gnoblars were just a diversion.
The Yhetees made quick work of butchering the gatekeepers but were too eager in their slaughter.
As the Yhetees worked to unlock the gates the alarm went up from a still breathing guardsman. A
chaotic scramble for control of the gate ensued as the Ogres rushed at it from outside. In the end
the Dwarfs would have been forced to collapse the outer bastion and retreat to the inner walls
but for the presence of five indomitable hammerers. Long they held the gate as the engineers and
runesmiths worked to fashion a makeshift replacement. When the Ogres finally broke just two of the
hammerers still stood and by then they were standing on a mound of bodies two Dwarf spans high.


Roll = 7 = 6 with modifier = Repulse
Ogre casualties = 150 (1009 survivors)
Dwarf casualties = 200 (665 survivors) x2 bonus

Third assault (Modifier = 0)
After a day of raging the Ogre Tyrant finally summoned his pet Slaughtermaster and ordered him
to call on the power of the Great Maw to swallow up the Dwarfs. The Slaughtermaster ordered a
large pit dug before the army, and for it to be filled with bone and offal. The ritual began. For seven
whole days the Slaughtermaster and his acolytes chanted, mumbled and gorged before the pit as
the pit was fed more and more prisoners. On the eight day the earth shook and a wormlike Dread
Maw forced its way to the surface before diving down again and surging towards the wall, the giant
creature easily tearing a path through the earth and stone. The monster burst up from underneath
the wall smashing masonry aside and collapsing the defences. The Ogres surged forward in its wake.
Dwarfs were swallowed whole by the beast and all looked lost for the Dawi until a sharp eyed miner
noticed the beast swallow a barrel of gunpowder. Thinking quickly he hurled a lit blasting charge into the gullet of the beast. The monster exploded with rotten flesh shooting in every direction. With the beast dead the Ogres again lost heart but things were now looking very grim for the Dwarfs.


Roll = 7 (again!) = 7 with modifier = Repulse
Ogre casualties = 300 (709 survivors)
Dwarf casualties = 200 (465 survivors) x2 bonus

Fourth assault (Modifier = -1)
In the end it was disease that decided it. The Ogre Tyrant knew he had one more chance to take
the walls. Over the next three days, and against the objections of his officers, he ordered the scrap
launchers to hurl every dead body over the walls and let nature take its course. Judging his troops
were on the verge of mutiny he ordered one last assault. This time the Dwarfs were no match for the
Ogres. Wracked by disease and virtually starving they could offer little real resistance.

Makinsson watched the Ogres break through the gates below as he handed his report to the
Gyrocopter pilot. He hefted his hammer and walked to his doom...


Roll = 12 = 11 with modifier = Stormed
Ogre casualties = 250 (459 survivors)
Dwarf casualties = Garrison destroyed


Meanwhile...
Bretonnian cavalry defeats Norse cavalry on the Isle of Mists and push west across the bridge to retake Brayherd (C10) from the Norse


Total Casualties
Ogres = 950 (450 muster + 500 regulars)
Dwarfs = 1115 + siege train (1115 regulars)
Warriors of Chaos = 1000


Territorial change
Ogres take the renamed Great Hall (I7) from the Dwarfs – capital city and Ogre throne
Bretonnians take Brayherd (C10) from the Warriors of Chaos – village


Storm of Magic
Moves north to H10


Spells for upcoming Autumn equinox

Vampire Counts
• Shrouding Mists
• Blight Crop

Bretonnians
• Bumper Crop

Warriors of Chaos
• Tornado of Peril

Dark Elves
• None

Ogres
• Inundation of Blood

Dwarfs
• Trail of Howling Doom

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